Files
plugin-library/Assets/00.StaryEvo/Runtime/Tool/FSM/FSMIState.cs
2025-09-04 11:43:35 +08:00

66 lines
1.3 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo
{
public interface FSMIState
{
IFsmSystem FsmSystem { get; }
string Name { get; }
//进入该状态时调用
void OnEnter();
void OnEnter(object param);
void OnEnter<T>(T param);
void OnEnter<T1, T2>(T1 param1, T2 param2);
//每帧调用
void OnUpdate();
//退出该状态时调用
void OnExit();
}
public abstract class AbstractFSMIState : FSMIState
{
public IFsmSystem FsmSystem { get; }
public string Name { get; }
public AbstractFSMIState(IFsmSystem system)
{
FsmSystem = system;
Name = GetType().Name;
}
public virtual void OnEnter(object param)
{
}
public virtual void OnEnter<T>(T param)
{
}
public virtual void OnEnter<T1, T2>(T1 param1, T2 param2)
{
}
public abstract void OnEnter();
public virtual void OnUpdate()
{
// Timer += Time.deltaTime;
}
public abstract void OnExit();
}
}