Files
plugin-library/Assets/Main/HotfixUpdateScript/Runtime/HotUpdate/LasterDoMain/IClickSystem.cs
2025-07-02 10:05:26 +08:00

224 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using Stary.Evo;
using Stary.Evo.RKTools;
using UnityEngine;
namespace Main
{
public interface IClickSystem : ISystem
{
void AddClickIntervalEvent(Action callback);
void StartTime();
void EndClick();
void BindClickEvent(List<ClickElementChildren> clickElementChildrens, Action<GameObject> callback);
void ClickBreatheTween(List<ClickElementChildren> tweenList, Transform tweenTarget);
bool IsElementChildrenClick();
}
public class ClickSystem : AbstractSystem, IClickSystem
{
// public Sequence loopTargetTween;
/// <summary>
/// 点击计时器
/// </summary>
public float time;
private CancellationTokenSource tokenSource;
private List<ClickElementChildren> clickElementChildrens;
private Action ClickIntervalEvent;
protected override void OnInit()
{
}
public void StartTime()
{
time = 0;
Update();
}
public void BindClickEvent(List<ClickElementChildren> clickElementChildrens, Action<GameObject> callback)
{
StartTime();
this.clickElementChildrens = clickElementChildrens;
//绑定点击事件
foreach (var child in clickElementChildrens)
{
child.transform.gameObject.ObjectAddTouchEvent(callback);
}
}
public void ClickBreatheTween(List<ClickElementChildren> tweenList, Transform tweenTarget)
{
Debug.Log("UnityEvo: 点击呼吸");
time = 0;
foreach (var tween in tweenList)
{
tween.transform.gameObject.ObjectResumeTouchEvent();
// if (tween.transform == tweenTarget)
// {
// tween.isClick = true;
// }
if (tween.transform == tweenTarget)
{
tween.isClick = true;
tween.transform.GetComponent<Animator>().CrossFade("dianji_idle", 0.2f);
this.SendEvent<ModeType, ClickElementChildren>(ModeType.PLayAudioOrVideo,tween);
tweenTarget.gameObject.ObjectPauseTouchEvent();
// if (loopTargetTween != null)
// {
// loopTargetTween.Kill();
// loopTargetTween = null;
// }
//
// loopTargetTween = DOTween.Sequence();
// loopTargetTween.Append(tweenTarget.DOScale(tweenTarget.lossyScale * 1.3f, 1f));
//
// loopTargetTween.SetLoops(6, LoopType.Yoyo);
// loopTargetTween.OnKill(() =>
// {
// if (tweenTarget != null)
// tweenTarget.DOScale(Vector3.one, 0.3f);
// });
// loopTargetTween.Play();
continue;
}
// tween.transform.DOKill();
// tween.transform.DOScale(Vector3.one * 0.9f, 0.5f);
tween.transform.GetComponent<Animator>().CrossFade("dianji_nood", 1f);
}
}
public void AddClickIntervalEvent(Action callback)
{
this.ClickIntervalEvent = callback;
}
public bool IsElementChildrenClick()
{
//是否全部已经点击
for (int i = 0; i < clickElementChildrens.Count; i++)
{
if (clickElementChildrens[i].isClick == false)
{
return false;
}
}
return true;
}
public void EndClick()
{
// if (loopTargetTween != null)
// {
// loopTargetTween.Kill();
// loopTargetTween = null;
// }
time = 0;
if (tokenSource != null)
{
tokenSource?.Cancel();
tokenSource?.Dispose();
tokenSource = null;
}
foreach (var children in clickElementChildrens)
{
children.transform.gameObject.ObjectRemoveTouchEvent();
children.transform.GetComponent<Animator>().CrossFade("dianji_disappear", 0.2f);
}
}
private async void Update()
{
//TODO暂时禁用
// if (tokenSource != null)
// {
// tokenSource?.Cancel();
// }
//
// tokenSource = new CancellationTokenSource();
// try
// {
// while (time <= 11 && !tokenSource.IsCancellationRequested)
// {
// time += Time.deltaTime;
//
// if (time >= 10)
// {
// Debug.Log("UnityEvo:执行未点击间隔事件");
// time = 0;
// ClickIntervalEvent?.Invoke();
// }
//
// await UniTask.Yield(tokenSource.Token);
// }
// }
// catch (OperationCanceledException e)
// {
// Debug.Log("UnityEvo: 取消任务:" + e);
// }
}
public override void Dispose()
{
if (tokenSource != null)
{
tokenSource?.Cancel();
tokenSource?.Dispose();
tokenSource = null;
}
// if (loopTargetTween != null)
// {
// loopTargetTween.Kill();
// loopTargetTween = null;
// }
}
}
public class ClickElementChildren
{
public bool isClick = false;
public string[] auid;
public string vid;
public Transform transform;
public Transform targetTransform;
public ClickElementChildren(Transform child)
{
this. transform = child;
}
public ClickElementChildren(Transform child, string[] auid, string vid)
{
this.auid = auid;
this.vid = vid;
this. transform = child;
}
public ClickElementChildren(Transform child,Transform targetTransform , string[] auid, string vid)
{
this.auid = auid;
this.vid = vid;
this. transform = child;
this.targetTransform= targetTransform;
}
}
}