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plugin-library/Assets/00.StaryEvoTools/Runtime/HybridLoad/Fsm/ResStartState.cs
stary 878bf8994d
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【m】webgl 接入完成
2026-04-18 16:04:49 +08:00

76 lines
2.8 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using Stary.Evo;
using Stary.Evo.InformationSave;
using UnityEngine;
using UnityEngine.SceneManagement;
using YooAsset;
namespace Stary.Evo
{
public class ResStartState : AbstractFSMIStateAsync
{
private DomainConfig domainConfig;
public ResStartState(IFsmSystemAsync system) : base(system)
{
}
public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
if (AppConfig.DeveloperMode)
{
domainConfig = param1 as DomainConfig;
#if UNITY_WEBGL
string typeName = $"{domainConfig.@namespace}.{domainConfig.className},{domainConfig.assemblyName}"; // 完整命名空间
Type type = Type.GetType(typeName);
Debug.Log($"ResStartState:加载资源,Type为:【{type}】");
#else
Type type = param2 as Type;
#endif
GameObject mainPrefab = null;
//加载前卸载资源
await DomainAssetSystem.RemoveDomain(domainConfig);
switch (domainConfig.loadResType)
{
case DomainConfig.LoadResType.Prefab:
mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
await DomainAssetSystem.SetTransformInfo(mainPrefab);
if (domainConfig.domainLoadType != DomainConfig.DomainLoadType.Static)
{
DomainAssetSystem.AddDomainNameEntity(domainConfig);
}
else
{
DomainAssetSystem.AddDomainStaticNameEntity(domainConfig);
}
break;
case DomainConfig.LoadResType.Scene:
var package = YooAssets.GetPackage(domainConfig.domain);
var sceneMode = domainConfig.loadSceneMode;
var physicsMode = LocalPhysicsMode.None;
SceneHandle handle =
package.LoadSceneAsync(domainConfig.sceneIdentifier, sceneMode, physicsMode);
await handle;
Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
SceneManager.SetActiveScene(targetScene);
mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
SceneManager.MoveGameObjectToScene(mainPrefab, targetScene);
DomainAssetSystem.AddDomainNameEntity(domainConfig);
break;
}
await DomainAssetSystem.BindableProperty(domainConfig, mainPrefab, type);
}
}
}
}