【m】webgl 接入完成
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@@ -21,28 +21,9 @@ namespace Stary.Evo
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{
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domainConfig = param1 as DomainConfig;
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#if UNITY_WEBGL
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string typeName = $"{domainConfig.@namespace}.{domainConfig.className},{domainConfig.assemblyName}";
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Debug.Log($"尝试获取类型: {typeName}");
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Type type = Type.GetType(typeName);
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if (type != null)
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{
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Debug.Log($"成功获取类型: {type.FullName}");
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}
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else
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{
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Debug.LogError($"无法找到类型: {typeName}");
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// 尝试使用备选方案
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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var foundType = assembly.GetType($"{domainConfig.@namespace}.{domainConfig.className}");
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if (foundType != null)
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{
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Debug.Log($"在程序集 {assembly.FullName} 中找到类型: {foundType.FullName}");
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type = foundType;
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break;
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}
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}
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}
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string typeName = $"{domainConfig.@namespace}.{domainConfig.className},{domainConfig.assemblyName}"; // 完整命名空间
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Type type = Type.GetType(typeName);
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Debug.Log($"ResStartState:加载资源,Type为:【{type}】");
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#else
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Type type = param2 as Type;
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#endif
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