63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
using System;
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using Cysharp.Threading.Tasks;
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using Main;
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using UnityEngine;
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using YooAsset;
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namespace Stary.Evo
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{
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public class FsmLoadSystem : FsmSystemAsync , IFsmSystemAsync
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{
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private OpenDomainType OpenDomainType { get; set; }
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private TransformCtor transformCtor;
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public ProgressBarPanel ProgressBarPanel { get; set; }
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public bool IsLogin = false;
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public void SetOpenDomainType(OpenDomainType type)
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{
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this.OpenDomainType = type;
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}
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public void SetTransformCtor(Transform transform)
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{
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this.transformCtor = transform.GetTransformCtor();
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}
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public void SetTransformCtor(TransformCtor transformCtor)
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{
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this.transformCtor = transformCtor;
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}
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public OpenDomainType GetOpenDomainType()
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{
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return this.OpenDomainType;
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}
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public TransformCtor GetTransformCtor()
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{
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return this.transformCtor;
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}
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// 强制卸载所有资源包,该方法请在合适的时机调用。
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// 注意:Package在销毁的时候也会自动调用该方法。
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public async UniTask ForceUnloadAllAssets(string packageName)
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{
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var package = YooAssets.TryGetPackage(packageName);
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if (package != null&&package.InitializeStatus == EOperationStatus.Succeed)
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{
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var operation = package.UnloadAllAssetsAsync();
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await operation;
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await package.DestroyAsync();
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YooAssets.RemovePackage(packageName);
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Resources.UnloadUnusedAssets();
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GC.Collect();
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GC.WaitForPendingFinalizers();
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Debug.Log($"UnityEvo:{packageName} 资源包已卸载...");
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}
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else
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{
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Debug.LogWarning($"UnityEvo:{packageName} 资源包不存在,请检查是否已经卸载还是卸载异常...");
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}
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}
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}
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} |