32 lines
753 B
C#
32 lines
753 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Stary.Evo.FiniteStateMachine
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{
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public interface IFSMIState
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{
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IFsmSystem IfsmSystem { get; }
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string Name { get; }
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public void OnEnter();
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public void OnExit();
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public void Update();
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public void FixedUpdate();
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public void OnDestory();
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}
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public abstract class AbstractState : IFSMIState
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{
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public IFsmSystem IfsmSystem { get; }
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public string Name { get; }
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public abstract void OnEnter();
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public abstract void OnExit();
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public abstract void Update();
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public abstract void FixedUpdate();
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public abstract void OnDestory();
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}
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}
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