247 lines
10 KiB
C#
247 lines
10 KiB
C#
using System;
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using Cysharp.Threading.Tasks;
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using Newtonsoft.Json;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Networking;
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using YooAsset;
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namespace Stary.Evo
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{
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public class ResStartState : AbstractFSMIState
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{
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public ResStartState(IFsmSystem system) : base(system)
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{
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}
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public override async UniTask OnEnterAsync()
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{
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Debug.Log("UnityEvo:启动开始资源初始化...");
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//初始化读取资源配置表
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HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
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if (hotfixMainResDomain != null)
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{
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AppConfig.IPCONFIG = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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AppConfig.USERNAME = hotfixMainResDomain.hotfixMainResDomainEntity.username;
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AppConfig.PASSWORD = hotfixMainResDomain.hotfixMainResDomainEntity.password;
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}
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Debug.Log($"UnityEvo:读取资源配置表成功...{ AppConfig.IPCONFIG}{AppConfig.USERNAME}{AppConfig.PASSWORD}");
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// 初始化资源系统
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YooAssets.Initialize();
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//自定义网络请求器
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// 设置自定义请求委托
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YooAssets.SetDownloadSystemUnityWebRequest(NasWebRequester);
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//初始化资源加载模块
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// 增加包存在性检查
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var package = YooAssets.TryGetPackage(AppConfig.ASSETPACKGENAME);
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if (package == null)
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{
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Debug.LogWarning($"UnityEvo:资源包 {AppConfig.ASSETPACKGENAME} 不存在,正在尝试创建...");
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package = YooAssets.CreatePackage(AppConfig.ASSETPACKGENAME);
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}
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YooAssets.SetDefaultPackage(package);
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// 初始化资源包
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#if EDITOR_SIMULATEMODE
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await EDITOR_SIMULATEMODE(package);
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AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
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#elif OFFLINE_PLAYMODE
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await OFFLINE_PLAYMODE(package);
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AppConfig.IPCONFIGVideo = Application.streamingAssetsPath + "/";
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#elif HOST_PLAYMODE
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if (package.PackageName.Equals("Main"))
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{
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await OFFLINE_PLAYMODE(package);
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}
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else
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{
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await HOST_PLAYMODE(package);
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}
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AppConfig.IPCONFIGVideo = "http://192.168.31.100:9527/";
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#elif WEB_PLAYMODE
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// IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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// var webServerFileSystemParams = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
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// var webRemoteFileSystemParams =
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// FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices); //支持跨域下载
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//
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// var initParameters = new WebPlayModeParameters();
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// initParameters.WebServerFileSystemParameters = webServerFileSystemParams;
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// initParameters.WebRemoteFileSystemParameters = webRemoteFileSystemParams;
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//
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// var initOperation = package.InitializeAsync(initParameters);
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// await initOperation;
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//
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// if (initOperation.Status == EOperationStatus.Succeed)
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// Debug.Log("UnityEvo:资源包初始化成功!");
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// else
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// Debug.LogError($"UnityEvo:资源包初始化失败:{initOperation.Error}");
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Debug.LogError($"UnityEvo:暂不支持");
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#endif
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FsmSystem.SetCurState(nameof(ResUpdateServerState));
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}
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public override UniTask OnEnterAsync<T>(T param)
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{
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return UniTask.CompletedTask;
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}
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public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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{
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return UniTask.CompletedTask;
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}
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public override void OnUpdate()
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{
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base.OnUpdate();
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}
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public override UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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private async UniTask EDITOR_SIMULATEMODE(ResourcePackage package)
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{
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var buildResult = EditorSimulateModeHelper.SimulateBuild(AppConfig.ASSETPACKGENAME);
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var packageRoot = buildResult.PackageRootDirectory;
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var editorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
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var initParams = new EditorSimulateModeParameters();
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initParams.EditorFileSystemParameters = editorFileSystemParameters;
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var initialization = package.InitializeAsync(initParams);
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await initialization;
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if (initialization.Status == EOperationStatus.Succeed)
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{
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Assert.AreEqual(EOperationStatus.Succeed, initialization.Status);
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Debug.Log("UnityEvo:资源包初始化成功!");
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}
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else
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{
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Debug.LogError($"UnityEvo:资源包初始化失败:{initialization.Error}");
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}
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}
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private async UniTask OFFLINE_PLAYMODE(ResourcePackage package)
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{
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var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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var initParameters = new OfflinePlayModeParameters();
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initParameters.BuildinFileSystemParameters = buildinFileSystemParams;
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var initOperation = package.InitializeAsync(initParameters);
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await initOperation;
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if (initOperation.Status == EOperationStatus.Succeed)
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Debug.Log("UnityEvo:从本地加载资源包,初始化成功!");
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else
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Debug.LogError($"UnityEvo:从本地加载资源包,初始化失败:{initOperation.Error}");
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}
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public async UniTask HOST_PLAYMODE(ResourcePackage package)
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{
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// 新增平台判断代码
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#if UNITY_EDITOR
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BuildTarget buildTarget = UnityEditor.EditorUserBuildSettings.activeBuildTarget;
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string platformName = buildTarget.ToString();
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#else
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string platformName = Application.platform.ToString();
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#endif
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Debug.Log($"目标平台标识: {platformName}");
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//从服务器加载配置列表
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WebRequestSystem webRequestSystem = new WebRequestSystem();
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string URL =
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$"{AppConfig.IPCONFIG}/HybridclrConfigData/{AppConfig.ASSETPACKGENAME}/{platformName}/{Application.productName}.json";
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Debug.Log("UnityEvo: 服务器配置文件地址:" + URL);
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string text = await webRequestSystem.Get(URL, GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD));
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if (!string.IsNullOrEmpty(text))
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{
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try
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{
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Debug.Log("UnityEvo: 服务器配置文件读取成功:" + text);
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text = text.Trim('\uFEFF'); // 移除 BOM 字符
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HotfixMainResDomainEntity hotfixMainResDomainEntity =
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JsonConvert.DeserializeObject<HotfixMainResDomainEntity>(text);
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if (hotfixMainResDomainEntity != null &&
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hotfixMainResDomainEntity.domain == AppConfig.ASSETPACKGENAME)
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{
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AppConfig.IPCONFIG = hotfixMainResDomainEntity.ipconfig;
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AppConfig.PATHCONFIG = hotfixMainResDomainEntity.pathconfig;
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AppConfig.ASSETPACKGENAME = hotfixMainResDomainEntity.domain;
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}
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else
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{
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throw new Exception("服务器配置文件中Domain与指定domain不匹配,进程中断,请排查:" + AppConfig.ASSETPACKGENAME);
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}
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}
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catch (JsonException e)
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{
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Debug.LogError($"UnityEvo:JSON解析失败: {e.Message}\n原始内容: {text}");
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}
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}
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else
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{
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Debug.LogError("UnityEvo:从服务器获取的配置数据为空");
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}
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string defaultHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
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string fallbackHostServer = $"{AppConfig.IPCONFIG}/{AppConfig.PATHCONFIG}";
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Debug.Log($"UnityEvo:正在初始化远程资源包,主服务器:{defaultHostServer}");
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// 在初始化下载器前添加证书验证配置
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var initParameters = new HostPlayModeParameters();
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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var cacheFileSystemParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
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cacheFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
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var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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buildinFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
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buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
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initParameters.BuildinFileSystemParameters = null;
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initParameters.CacheFileSystemParameters = cacheFileSystemParams;
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var initOperation = package.InitializeAsync(initParameters);
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await initOperation;
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if (initOperation.Status == EOperationStatus.Succeed)
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Debug.Log("UnityEvo:从远程加载资源包,初始化成功!");
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else
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Debug.LogError($"UnityEvo:从远程加载资源包,初始化失败:{initOperation.Error}");
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}
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/// <summary>
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/// 自定义网络请求器需要登录
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/// </summary>
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/// <param name="url"></param>
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/// <returns></returns>
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private UnityWebRequest NasWebRequester(string url)
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{
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var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
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var authorization = GetAuthorization(AppConfig.USERNAME, AppConfig.PASSWORD);
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request.SetRequestHeader("AUTHORIZATION", authorization);
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return request;
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}
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private string GetAuthorization(string userName, string password)
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{
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string auth = userName + ":" + password;
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var bytes = System.Text.Encoding.GetEncoding("ISO-8859-1").GetBytes(auth);
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return "Basic " + System.Convert.ToBase64String(bytes);
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}
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}
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} |