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71 lines
1.5 KiB
C#
71 lines
1.5 KiB
C#
using System;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace Stary.Evo
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{
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public interface FSMIStateAsync
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{
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IFsmSystemAsync FsmSystem { get; }
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string Name { get; }
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//进入该状态时调用
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UniTask OnEnterAsync();
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UniTask OnEnterAsync(object param);
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UniTask OnEnterAsync<T>(T param);
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UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2);
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//每帧调用
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void OnUpdate();
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//退出该状态时调用
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UniTask OnExitAsync();
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}
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public abstract class AbstractFSMIStateAsync : FSMIStateAsync
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{
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public IFsmSystemAsync FsmSystem { get; }
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public string Name { get; }
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public AbstractFSMIStateAsync(IFsmSystemAsync system)
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{
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FsmSystem = system;
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Name = GetType().Name;
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}
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public virtual UniTask OnEnterAsync(object param)
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{
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return UniTask.CompletedTask;
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}
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public virtual UniTask OnEnterAsync<T>(T param)
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{
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return UniTask.CompletedTask;
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}
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public virtual UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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{
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return UniTask.CompletedTask;
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}
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public virtual UniTask OnEnterAsync()
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{
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return UniTask.CompletedTask;
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}
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public virtual void OnUpdate()
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{
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// Timer += Time.deltaTime;
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}
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public virtual UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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}
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} |