Files
plugin-library/Assets/02.InformationSave/RunTime/LocalPositionEulerAngles.cs
2025-03-26 09:34:52 +08:00

28 lines
896 B
C#

using UnityEngine;
namespace Stary.Evo.InformationSave
{
public sealed class LocalPositionEulerAngles : AbstractInformation<LocalPositionEulerAngles.Information>
{
public override void Save(int index)
{
var tf = transform;
_list[index].localPosition =tf.localPosition.GetVector3Data();
_list[index].localEulerAngles = tf.localEulerAngles.GetVector3Data();
}
public override void Switch(int index)
{
var tf = transform;
tf.localPosition = _list[index].localPosition.SetVector3Data();
tf.localEulerAngles = _list[index].localEulerAngles.SetVector3Data();
}
[System.Serializable]
public sealed class Information : InformationBase
{
public Vector3Data localPosition;
public Vector3Data localEulerAngles;
}
}
}