Files
2026-04-28 16:48:04 +08:00

24 lines
745 B
C#

using System; //Action
using UnityEditor.PackageManager; //PackageInfo
using UnityEditor.PackageManager.Requests; //Request<T>
namespace Unity.RenderStreaming.Editor
{
class SearchAllRequestInfo
{
internal bool OfflineMode;
internal Action<Request<PackageInfo[]>> OnSuccessAction;
internal Action<Request<PackageInfo[]>> OnFailAction;
internal SearchAllRequestInfo(bool offlineMode,
Action<Request<PackageInfo[]>> onSuccess, Action<Request<PackageInfo[]>> onFail)
{
OfflineMode = offlineMode;
OnSuccessAction = onSuccess;
OnFailAction = onFail;
}
}
} //namespace Unity.RenderStreaming.Editor