Files
2026-04-29 15:13:24 +08:00

79 lines
1.7 KiB
C#

using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Unity.RenderStreaming.RuntimeTest
{
public class MockLogger : ILogger
{
public void LogFormat(LogType logType, Object context, string format, params object[] args)
{
}
public void LogException(Exception exception, Object context)
{
}
public bool IsLogTypeAllowed(LogType logType)
{
return false;
}
public void Log(LogType logType, object message)
{
}
public void Log(LogType logType, object message, Object context)
{
}
public void Log(LogType logType, string tag, object message)
{
}
public void Log(LogType logType, string tag, object message, Object context)
{
}
public void Log(object message)
{
}
public void Log(string tag, object message)
{
}
public void Log(string tag, object message, Object context)
{
}
public void LogWarning(string tag, object message)
{
}
public void LogWarning(string tag, object message, Object context)
{
}
public void LogError(string tag, object message)
{
}
public void LogError(string tag, object message, Object context)
{
}
public void LogFormat(LogType logType, string format, params object[] args)
{
}
public void LogException(Exception exception)
{
}
public ILogHandler logHandler { get; set; }
public bool logEnabled { get; set; } = true;
public LogType filterLogType { get; set; } = LogType.Log;
}
}