503 lines
21 KiB
C#
503 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Authentication;
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using System.Text;
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using System.Threading;
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using Unity.WebRTC;
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using UnityEngine;
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using WebSocketSharp;
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namespace Unity.RenderStreaming.Signaling
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{
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public class WebSocketSignaling : ISignaling
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{
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private static readonly HashSet<WebSocketSignaling> instances = new();
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private readonly SynchronizationContext m_mainThreadContext;
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/// <summary>
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/// 参与者连接ID到房间connectionId的映射
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/// Key: participantId, Value: roomConnectionId
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/// 用于Host向特定Participant发送消息时,将内部connectionId还原为服务器格式
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/// </summary>
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private readonly Dictionary<string, string> m_participantToRoom = new();
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private readonly float m_timeout;
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private readonly AutoResetEvent m_wsCloseEvent;
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/// <summary>
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/// Host连接时使用的房间connectionId
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/// </summary>
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private string m_roomConnectionId;
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private bool m_running;
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private Thread m_signalingThread;
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private WebSocket m_webSocket;
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public string participantId;
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public WebSocketSignaling(SignalingSettings signalingSettings, SynchronizationContext mainThreadContext)
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{
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if (signalingSettings == null)
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throw new ArgumentNullException(nameof(signalingSettings));
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if (!(signalingSettings is WebSocketSignalingSettings settings))
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throw new ArgumentException("signalingSettings is not WebSocketSignalingSettings");
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Url = settings.url;
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m_timeout = 5.0f;
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m_mainThreadContext = mainThreadContext;
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m_wsCloseEvent = new AutoResetEvent(false);
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if (instances.Any(x => x.Url == Url))
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RenderStreaming.Logger.Log(LogType.Warning,
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$"Other {nameof(WebSocketSignaling)} exists with same URL:{Url}. Signaling process may be in conflict.");
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instances.Add(this);
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}
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/// <summary>
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/// 当前客户端是否为Host角色(由服务器在connect响应中分配)
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/// </summary>
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public bool isHost { get; private set; }
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public string Url { get; }
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public void Start()
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{
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if (m_running)
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throw new InvalidOperationException("This object is already started.");
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m_running = true;
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m_signalingThread = new Thread(WSManage);
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m_signalingThread.Start();
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}
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public void Stop()
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{
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if (m_running)
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{
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m_running = false;
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m_webSocket?.Close();
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if (m_signalingThread.ThreadState == ThreadState.WaitSleepJoin)
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m_signalingThread.Abort();
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else
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m_signalingThread.Join(1000);
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m_signalingThread = null;
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}
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}
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public event OnStartHandler OnStart;
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public event OnConnectHandler OnCreateConnection;
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public event OnDisconnectHandler OnDestroyConnection;
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public event OnOfferHandler OnOffer;
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#pragma warning disable 0067
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// this event is never used in this class
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public event OnAnswerHandler OnAnswer;
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#pragma warning restore 0067
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public event OnIceCandidateHandler OnIceCandidate;
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public event OnParticipantJoinedHandler OnParticipantJoined;
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public event OnParticipantLeftHandler OnParticipantLeft;
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public event OnCallRequestHandler OnCallRequest;
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public event OnMessageHandler OnMessage;
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public void SendOffer(string connectionId, RTCSessionDescription offer)
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{
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var data = new DescData();
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// data.connectionId必须使用房间connectionId(服务器用此查找连接组进行路由)
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// 而不是内部participantId(participantId仅通过routedMessage.participantId传递用于目标选择)
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data.connectionId = IsParticipantConnectionId(connectionId)
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? GetRoomConnectionId(connectionId)
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: connectionId;
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data.sdp = offer.sdp;
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data.dateTime = DateTime.Now;
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var routedMessage = new RoutedMessage<DescData>();
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// 如果connectionId是参与者ID,使用房间connectionId作为from,并设置目标participantId
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if (IsParticipantConnectionId(connectionId))
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{
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routedMessage.from = GetRoomConnectionId(connectionId);
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routedMessage.participantId = connectionId;
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}
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else
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{
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routedMessage.from = connectionId;
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routedMessage.participantId = participantId;
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}
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routedMessage.data = data;
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routedMessage.type = "offer";
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WSSend(routedMessage);
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}
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public void SendAnswer(string connectionId, RTCSessionDescription answer)
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{
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var data = new DescData();
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// data.connectionId必须使用房间connectionId(服务器用此查找连接组进行路由)
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data.connectionId = IsParticipantConnectionId(connectionId)
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? GetRoomConnectionId(connectionId)
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: connectionId;
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data.sdp = answer.sdp;
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var routedMessage = new RoutedMessage<DescData>();
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// 如果connectionId是参与者ID,使用房间connectionId作为from,并设置目标participantId
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if (IsParticipantConnectionId(connectionId))
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{
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routedMessage.from = GetRoomConnectionId(connectionId);
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routedMessage.participantId = connectionId;
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}
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else
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{
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routedMessage.from = connectionId;
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routedMessage.participantId = participantId;
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}
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routedMessage.data = data;
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routedMessage.type = "answer";
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WSSend(routedMessage);
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}
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public void SendCandidate(string connectionId, RTCIceCandidate candidate)
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{
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var data = new CandidateData();
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// data.connectionId必须使用房间connectionId(服务器用此查找连接组进行路由)
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data.connectionId = IsParticipantConnectionId(connectionId)
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? GetRoomConnectionId(connectionId)
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: connectionId;
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data.candidate = candidate.Candidate;
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data.sdpMLineIndex = candidate.SdpMLineIndex.GetValueOrDefault(0);
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data.sdpMid = candidate.SdpMid;
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var routedMessage = new RoutedMessage<CandidateData>();
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// 如果connectionId是参与者ID,使用房间connectionId作为from,并设置目标participantId
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if (IsParticipantConnectionId(connectionId))
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{
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routedMessage.from = GetRoomConnectionId(connectionId);
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routedMessage.participantId = connectionId;
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}
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else
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{
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routedMessage.from = connectionId;
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}
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routedMessage.data = data;
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routedMessage.type = "candidate";
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WSSend(routedMessage);
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}
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public void OpenConnection(string connectionId)
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{
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m_roomConnectionId = connectionId;
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WSSend($"{{\"type\":\"connect\", \"connectionId\":\"{connectionId}\"}}");
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}
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public void CloseConnection(string connectionId)
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{
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// 如果关闭的是参与者连接,使用房间connectionId发送disconnect
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var actualConnectionId = IsParticipantConnectionId(connectionId)
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? GetRoomConnectionId(connectionId)
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: connectionId;
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m_participantToRoom.Remove(connectionId);
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WSSend($"{{\"type\":\"disconnect\", \"connectionId\":\"{actualConnectionId}\"}}");
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}
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~WebSocketSignaling()
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{
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if (m_running)
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Stop();
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instances.Remove(this);
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}
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/// <summary>
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/// 判断一个connectionId是否为参与者连接ID(而非房间connectionId)
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/// </summary>
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private bool IsParticipantConnectionId(string connectionId)
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{
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return m_participantToRoom.ContainsKey(connectionId);
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}
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/// <summary>
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/// 获取参与者对应的房间connectionId
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/// </summary>
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private string GetRoomConnectionId(string participantConnectionId)
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{
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return m_participantToRoom.TryGetValue(participantConnectionId, out var roomId)
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? roomId
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: participantConnectionId;
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}
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// /// <summary>
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// /// 发送自定义消息
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// /// </summary>
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// /// <param name="connectionId">目标连接ID</param>
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// /// <param name="message">消息对象或字符串</param>
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// public void SendMessage(string connectionId, object message)
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// {
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// if (message == null)
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// {
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// RenderStreaming.Logger.Log(LogType.Warning, "Signaling: Cannot send null message");
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// return;
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// }
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//
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// var actualConnectionId = IsParticipantConnectionId(connectionId)
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// ? GetRoomConnectionId(connectionId)
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// : connectionId;
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//
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// var routedMessage = new RoutedMessage<object>();
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// routedMessage.from = actualConnectionId;
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// routedMessage.participantId = IsParticipantConnectionId(connectionId) ? connectionId : participantId;
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// routedMessage.data = message;
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// routedMessage.type = "message";
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//
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// WSSend(routedMessage);
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// }
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/// <summary>
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/// 发送自定义消息
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/// </summary>
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/// <param name="connectionId">目标连接ID</param>
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/// <param name="message">消息对象或字符串</param>
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public void SendMessage(string message)
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{
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if (message == null)
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{
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RenderStreaming.Logger.Log(LogType.Warning, "Signaling: Cannot send null message");
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return;
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}
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WSSend(message);
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}
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private void WSManage()
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{
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while (m_running)
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{
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WSCreate();
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try
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{
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m_wsCloseEvent.WaitOne();
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Thread.Sleep((int)(m_timeout * 1000));
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}
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catch (ThreadAbortException)
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{
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// Thread.Abort() called from main thread. Ignore
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return;
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}
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}
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RenderStreaming.Logger.Log("Signaling: WS managing thread ended");
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}
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private void WSCreate()
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{
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m_webSocket = new WebSocket(Url);
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if (Url.StartsWith("wss"))
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m_webSocket.SslConfiguration.EnabledSslProtocols =
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SslProtocols.Tls | SslProtocols.Tls11 | SslProtocols.Tls12;
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m_webSocket.OnOpen += WSConnected;
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m_webSocket.OnMessage += WSProcessMessage;
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m_webSocket.OnError += WSError;
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m_webSocket.OnClose += WSClosed;
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Monitor.Enter(m_webSocket);
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RenderStreaming.Logger.Log($"Signaling: Connecting WS {Url}");
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m_webSocket.ConnectAsync();
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}
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private void WSProcessMessage(object sender, MessageEventArgs e)
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{
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var content = Encoding.UTF8.GetString(e.RawData);
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RenderStreaming.Logger.Log($"Signaling: Receiving message: {content}");
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try
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{
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var routedMessage = JsonUtility.FromJson<RoutedMessage<SignalingMessage>>(content);
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SignalingMessage msg;
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if (!string.IsNullOrEmpty(routedMessage.type))
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msg = routedMessage.data;
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else
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msg = JsonUtility.FromJson<SignalingMessage>(content);
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if (!string.IsNullOrEmpty(routedMessage.type))
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{
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if (routedMessage.type == "connect")
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{
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msg = JsonUtility.FromJson<SignalingMessage>(content);
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isHost = msg.role == "host";
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participantId = msg.participantId;
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m_mainThreadContext.Post(d => OnCreateConnection?.Invoke(this, msg.connectionId, msg.polite),
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null);
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}
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else if (routedMessage.type == "disconnect")
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{
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msg = JsonUtility.FromJson<SignalingMessage>(content);
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var disconnectConnectionId = msg.connectionId;
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// 如果断开的是参与者连接,用participantId查找内部connectionId
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if (!string.IsNullOrEmpty(routedMessage.participantId) && isHost)
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{
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disconnectConnectionId = routedMessage.participantId;
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m_participantToRoom.Remove(routedMessage.participantId);
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}
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m_mainThreadContext.Post(d => OnDestroyConnection?.Invoke(this, disconnectConnectionId), null);
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}
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else if (routedMessage.type == "offer")
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{
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var offer = new DescData();
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// Host收到带participantId的offer时,使用participantId作为内部connectionId
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// 这样每个participant会创建独立的PeerConnection
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if (!string.IsNullOrEmpty(routedMessage.participantId) && isHost)
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{
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offer.connectionId = routedMessage.participantId;
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m_participantToRoom[routedMessage.participantId] = routedMessage.from ?? m_roomConnectionId;
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}
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else
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{
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offer.connectionId = routedMessage.from;
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}
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offer.sdp = msg.sdp;
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offer.polite = msg.polite;
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offer.participantId = routedMessage.participantId;
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m_mainThreadContext.Post(d => OnOffer?.Invoke(this, offer), null);
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}
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else if (routedMessage.type == "answer")
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{
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var answer = new DescData
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{
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// Host收到带participantId的answer时,使用participantId作为内部connectionId
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connectionId = !string.IsNullOrEmpty(routedMessage.participantId) && isHost
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? routedMessage.participantId
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: routedMessage.from,
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sdp = msg.sdp,
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participantId = routedMessage.participantId
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};
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m_mainThreadContext.Post(d => OnAnswer?.Invoke(this, answer), null);
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}
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else if (routedMessage.type == "candidate")
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{
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var candidate = new CandidateData
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{
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// Host收到带participantId的candidate时,使用participantId作为内部connectionId
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connectionId = !string.IsNullOrEmpty(routedMessage.participantId) && isHost
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? routedMessage.participantId
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: routedMessage.from,
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candidate = msg.candidate,
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sdpMLineIndex = msg.sdpMLineIndex,
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sdpMid = msg.sdpMid,
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participantId = routedMessage.participantId
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};
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m_mainThreadContext.Post(d => OnIceCandidate?.Invoke(this, candidate), null);
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}
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else if (routedMessage.type == "participant-joined")
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{
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// Host收到新参与者加入通知
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msg = JsonUtility.FromJson<SignalingMessage>(content);
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var participantData = new ParticipantEventData
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{
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connectionId = msg.connectionId ?? routedMessage.from,
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participantId = msg.participantId ?? routedMessage.participantId
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};
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// 记录参与者映射
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if (!string.IsNullOrEmpty(participantData.participantId))
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m_participantToRoom[participantData.participantId] = participantData.connectionId;
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RenderStreaming.Logger.Log(
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$"Signaling: Participant joined - connectionId: {participantData.connectionId}, participantId: {participantData.participantId}");
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m_mainThreadContext.Post(d => OnParticipantJoined?.Invoke(this, participantData), null);
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}
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else if (routedMessage.type == "participant-left")
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{
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// Host/Participant收到参与者离开通知
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msg = JsonUtility.FromJson<SignalingMessage>(content);
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var participantData = new ParticipantEventData
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{
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connectionId = msg.connectionId ?? routedMessage.from,
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participantId = msg.participantId ?? routedMessage.participantId
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};
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m_participantToRoom.Remove(participantData.participantId);
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RenderStreaming.Logger.Log(
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$"Signaling: Participant left - connectionId: {participantData.connectionId}, participantId: {participantData.participantId}");
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m_mainThreadContext.Post(d => OnParticipantLeft?.Invoke(this, participantData), null);
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}
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else if (routedMessage.type == "call-request")
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{
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msg = JsonUtility.FromJson<SignalingMessage>(content);
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var callData = new CallRequestData
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{
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connectionId = routedMessage.from,
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data = msg.data
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};
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m_mainThreadContext.Post(d => OnCallRequest?.Invoke(this, callData), null);
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}
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else if (routedMessage.type == "on-message")
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{
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var message = JsonUtility.FromJson<SignalingMessage>(content);
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var messageData = new OnMessageData
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{
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connectionId = routedMessage.from,
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participantId = routedMessage.participantId,
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message = message.data
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};
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m_mainThreadContext.Post(d => OnMessage?.Invoke(this, messageData), null);
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}
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else if (routedMessage.type == "error")
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{
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msg = JsonUtility.FromJson<SignalingMessage>(content);
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RenderStreaming.Logger.Log(LogType.Error, msg.message);
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}
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}
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}
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catch (Exception ex)
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{
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RenderStreaming.Logger.Log(LogType.Error, "Signaling: Failed to parse message: " + ex);
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}
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}
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private void WSConnected(object sender, EventArgs e)
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{
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RenderStreaming.Logger.Log("Signaling: WS connected.");
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m_mainThreadContext.Post(d => OnStart?.Invoke(this), null);
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}
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private void WSError(object sender, ErrorEventArgs e)
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{
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RenderStreaming.Logger.Log(LogType.Error, $"Signaling: WS connection error: {e.Message}");
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}
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private void WSClosed(object sender, CloseEventArgs e)
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{
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RenderStreaming.Logger.Log($"Signaling: WS connection closed, code: {e.Code}");
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m_wsCloseEvent.Set();
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m_webSocket = null;
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}
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private void WSSend(object data)
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{
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if (m_webSocket == null || m_webSocket.ReadyState != WebSocketState.Open)
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{
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RenderStreaming.Logger.Log(LogType.Error, "Signaling: WS is not connected. Unable to send message");
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return;
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}
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if (data is string s)
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{
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RenderStreaming.Logger.Log("Signaling: Sending WS data: " + s);
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m_webSocket.Send(s);
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}
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else
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{
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var str = JsonUtility.ToJson(data);
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RenderStreaming.Logger.Log("Signaling: Sending WS data: " + str);
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m_webSocket.Send(str);
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}
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}
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}
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} |