45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using UnityEngine.EventSystems;
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namespace Unity.RenderStreaming
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{
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public interface ICreatedConnectionHandler : IEventSystemHandler
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{
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void OnCreatedConnection(SignalingEventData eventData);
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}
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public interface IDeletedConnectionHandler : IEventSystemHandler
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{
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void OnDeletedConnection(SignalingEventData eventData);
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}
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public interface IConnectHandler : IEventSystemHandler
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{
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void OnConnect(SignalingEventData eventData);
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}
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public interface IDisconnectHandler : IEventSystemHandler
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{
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void OnDisconnect(SignalingEventData eventData);
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}
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public interface IOfferHandler : IEventSystemHandler
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{
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void OnOffer(SignalingEventData eventData);
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}
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public interface IAnswerHandler : IEventSystemHandler
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{
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void OnAnswer(SignalingEventData eventData);
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}
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public interface IAddChannelHandler : IEventSystemHandler
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{
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void OnAddChannel(SignalingEventData eventData);
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}
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public interface IAddReceiverHandler : IEventSystemHandler
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{
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void OnAddReceiver(SignalingEventData eventData);
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}
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}
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