246 lines
8.8 KiB
C#
246 lines
8.8 KiB
C#
using System.Collections.Generic;
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using Stary.Evo;
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using Unity.RenderStreaming;
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using Unity.XR.XREAL;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Script
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{
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public interface IRenderStreamingSystem : ISystem
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{
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void SetUp();
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void HangUp();
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}
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public class RenderStreamingSystem : AbstractSystem, IRenderStreamingSystem
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{
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[Header("核心组件")] private RenderStreamingSettings settings;
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/// <summary>
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/// Host连接
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/// </summary>
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private HostConnection hostConnection;
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[Header("Host本地视频")] private VideoStreamSender videoStreamSender;
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/// <summary>
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/// 麦克风流发送器
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/// </summary>
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private AudioStreamSender microphoneStreamer;
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/// <summary>
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/// 每个Participant的UI信息
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/// </summary>
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private readonly Dictionary<string, ParticipantUI> participantUIs = new();
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[Header("Participant视频容器")] private Transform participantVideoContainer;
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/// <summary>
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/// 渲染流管理
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/// </summary>
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private SignalingManager _signalingManager;
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private YUVToRenderTexture _yuvToRenderTexture;
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protected override void OnInit()
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{
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participantVideoContainer = GameObject.Find("CanvasMain/ParticipantUI").transform;
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var renderStreaming = GameObject.Find("RenderStreaming").transform;
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_signalingManager = renderStreaming.GetComponent<SignalingManager>();
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hostConnection = renderStreaming.GetComponent<HostConnection>();
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videoStreamSender = hostConnection.GetComponent<VideoStreamSender>();
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microphoneStreamer = hostConnection.GetComponent<AudioStreamSender>();
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_yuvToRenderTexture = renderStreaming.AddOrGetComponent<YUVToRenderTexture>();
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if (settings == null)
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settings = new RenderStreamingSettings();
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if (settings != null)
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{
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videoStreamSender.width = (uint)settings.StreamSize.x;
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videoStreamSender.height = (uint)settings.StreamSize.y;
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}
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if (_signalingManager.runOnAwake)
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return;
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if (settings != null)
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_signalingManager.useDefaultSettings = settings.UseDefaultSettings;
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if (settings?.SignalingSettings != null)
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_signalingManager.SetSignalingSettings(settings.SignalingSettings);
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if (settings != null)
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videoStreamSender.SetCodec(settings.SenderVideoCodec);
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_signalingManager.Run();
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if (hostConnection != null)
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{
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hostConnection.OnParticipantConnected += HandleParticipantConnected;
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hostConnection.OnParticipantDisconnected += HandleParticipantDisconnected;
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}
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// 本地视频:Sender启动后显示
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videoStreamSender.OnStartedStream += OnStartedStream;
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}
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public override void Dispose()
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{
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if (hostConnection != null)
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{
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hostConnection.OnParticipantConnected -= HandleParticipantConnected;
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hostConnection.OnParticipantDisconnected -= HandleParticipantDisconnected;
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}
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videoStreamSender.OnStartedStream -= OnStartedStream;
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}
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private void OnStartedStream(string id)
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{
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// if (videoStreamSender.sourceWebCamTexture != null && localVideoImage != null)
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// localVideoImage.texture = videoStreamSender.sourceWebCamTexture;
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}
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public void SetUp()
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{
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videoStreamSender.enabled = true;
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microphoneStreamer.enabled = true;
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hostConnection.RoomConnectionId = this.GetSystem<IGlobalConfigSystem>().GetConnectionId();
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hostConnection.CreateConnection(hostConnection.RoomConnectionId);
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if (_yuvToRenderTexture != null)
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{
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_yuvToRenderTexture.Play();
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videoStreamSender.sourceTexture = _yuvToRenderTexture.localRenderTexture;
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}
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}
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public void HangUp()
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{
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videoStreamSender.enabled = false;
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microphoneStreamer.enabled = false;
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hostConnection.DeleteConnection(hostConnection.RoomConnectionId);
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// 清理所有Participant UI
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foreach (var ui in participantUIs.Values)
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if (ui.root != null)
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GameObject.Destroy(ui.root);
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participantUIs.Clear();
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if (_yuvToRenderTexture != null)
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_yuvToRenderTexture.Stop();
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}
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#region 开启相关
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/// <summary>
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/// 新Participant连接成功回调
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/// 此时Participant的独立Receiver已创建,可以绑定视频显示
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/// </summary>
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private void HandleParticipantConnected(ParticipantStreams ps)
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{
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// 创建Participant UI
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var ui = CreateParticipantUI(ps.participantId);
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participantUIs[ps.participantId] = ui;
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// 绑定视频:当Receiver收到纹理时更新RawImage
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ps.videoReceiver.OnUpdateReceiveTexture += texture =>
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{
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ui.videoImage.color = Color.white;
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// 防止纹理为null时导致RawImage闪黑(重协商/track切换时可能短暂为null)
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if (ui.videoImage != null && texture != null)
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ui.videoImage.texture = texture;
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};
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// 绑定音频:AudioSource已在HostConnection中配置
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ps.audioReceiver.OnUpdateReceiveAudioSource += source =>
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{
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if (source != null && !source.isPlaying)
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{
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source.loop = true;
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source.Play();
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}
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};
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Debug.Log($"[MultiParticipantHost] Participant UI created: {ps.participantId}");
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}
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/// <summary>
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/// 动态创建单个Participant的视频显示UI
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/// 结构: [NameLabel] + [RawImage(视频画面)]
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/// </summary>
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private ParticipantUI CreateParticipantUI(string participantId)
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{
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var ui = new ParticipantUI();
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// 根节点
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ui.root = new GameObject($"ParticipantUI_{participantId}").AddComponent<RectTransform>().gameObject;
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ui.root.transform.SetParent(participantVideoContainer, false);
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ui.root.transform.GetComponent<RectTransform>().anchorMin = new Vector2(0,1);
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ui.root.transform.GetComponent<RectTransform>().anchorMax = new Vector2(0,1);
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ui.root.transform.GetComponent<RectTransform>().pivot = new Vector2(0.5f,0.5f);
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if (participantUIs.Count % 2 == 0)
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{
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ui.root.transform.rotation = Quaternion.Euler(0, -45, 0);
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}
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else
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{
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ui.root.transform.rotation = Quaternion.Euler(0, 45, 0);
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}
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// 名称标签
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var labelObj = new GameObject("NameLabel");
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labelObj.transform.SetParent(ui.root.transform, false);
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ui.nameLabel = labelObj.AddComponent<Text>();
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ui.nameLabel.text = $"Participant: {participantId}";
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ui.nameLabel.fontSize = 14;
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ui.nameLabel.color = Color.white;
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ui.nameLabel.alignment = TextAnchor.MiddleCenter;
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var labelLayout = labelObj.AddComponent<LayoutElement>();
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labelLayout.preferredHeight = 20;
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// 视频画面
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var imageObj = new GameObject("VideoImage");
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imageObj.transform.SetParent(ui.root.transform, false);
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ui.videoImage = imageObj.AddComponent<RawImage>();
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ui.videoImage.color = Color.black;
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var imageLayout = imageObj.AddComponent<LayoutElement>();
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imageLayout.preferredHeight = 200;
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// AspectRatioFitter保持视频比例
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var aspectRatio = imageObj.AddComponent<AspectRatioFitter>();
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aspectRatio.aspectMode = AspectRatioFitter.AspectMode.FitInParent;
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aspectRatio.aspectRatio = 16f / 9f;
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return ui;
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}
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/// <summary>
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/// Participant断开连接回调
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/// 销毁其UI
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/// </summary>
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private void HandleParticipantDisconnected(string participantId)
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{
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if (participantUIs.TryGetValue(participantId, out var ui))
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{
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if (ui.root != null)
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GameObject.Destroy(ui.root);
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participantUIs.Remove(participantId);
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}
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Debug.Log($"[MultiParticipantHost] Participant UI removed: {participantId}");
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}
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#endregion
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}
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public class ParticipantUI
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{
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public Text nameLabel;
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public GameObject root;
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public RawImage videoImage;
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}
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} |