【m】入口更新

This commit is contained in:
2025-11-05 16:48:51 +08:00
parent 87e659271b
commit 6feeef8ee4
39 changed files with 532 additions and 3578 deletions

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packageVersionY: 0
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packageVersionZ: 10
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@@ -3,8 +3,8 @@ using System.Threading.Tasks;
using Stary.Evo;
using Stary.Evo.RKTools;
using Stary.Evo.UIFarme;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YooAsset;
namespace Main
@@ -39,7 +39,7 @@ namespace Main
viewBg.transform.localPosition = Vector3.zero;
viewBg.transform.localRotation = Quaternion.identity;
viewBg.transform.localScale = Vector3.one;
viewBg.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = domains[i];
viewBg.transform.Find("Text").GetComponent<Text>().text = domains[i];
viewBg.name = domains[i];
_domainGrids[i] = viewBg;
}

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@@ -11,6 +11,7 @@ namespace Main
{
base.OnEnter(param);
Debug.Log("UnityEvo: OnEnter进入成功");
Camera.main.GetOrAddComponent<DeviceXEventHandler>();
}
public override void OnExit()
@@ -25,7 +26,6 @@ namespace Main
await base.OnEnterAsync(param);
Debug.Log("UnityEvo: OnEnterAsync进入成功");
await this.GetSystem<IPanelSystem>().PushStack<DomainPanel>(parent: this.transform);
Camera.main.GetOrAddComponent<DeviceXEventHandler>();
StringEventSystem.Global.Register("Rollback", OnRollback);
}

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@@ -26,15 +26,6 @@ namespace R
public const string unityengine_coremodule_dll_bytes = "Android_UnityEngine.CoreModule.dll";
public const string yooasset_dll_bytes = "Android_YooAsset.dll";
}
}
public static class font
{
public const string arialunicodemssdf_asset = "Font_Arial Unicode MS SDF";
public const string arialunicodems_ttf = "Font_Arial Unicode MS";
public const string sweigothiclegcjksc_demilightblue_asset = "Font_SweiGothicLegCJKsc-DemiLight Blue";
public const string sweigothiclegcjksc_demilightsdf_asset = "Font_SweiGothicLegCJKsc-DemiLight SDF";
public const string sweigothiclegcjksc_demilight_ttf = "Font_SweiGothicLegCJKsc-DemiLight";
public const string sweigothiclegcjksc_medium_ttf = "Font_SweiGothicLegCJKsc-Medium";
}
public static class prefabs
{
@@ -51,6 +42,7 @@ namespace R
}
public static class sprites
{
public const string bg_png = "Sprites_bg";
}
public static class video
{

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@@ -4,10 +4,9 @@ using DG.Tweening;
using Stary.Evo;
using Stary.Evo.RKTools;
using Stary.Evo.UIFarme;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
using UnityEngine.UI;
using YooAsset;
namespace Main
@@ -68,7 +67,7 @@ namespace Main
viewBg.transform.localPosition = Vector3.zero;
viewBg.transform.localRotation = Quaternion.identity;
viewBg.transform.localScale = Vector3.one;
viewBg.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = _scenesNames[i].sceneName;
viewBg.transform.Find("Text").GetComponent<Text>().text = _scenesNames[i].sceneName;
viewBg.name = _scenesNames[i].sceneName;
_sceneGrids[i] = viewBg;
viewBg.gameObject.ObjectAddTouchEvent(OnTouchComplete);

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second:
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second:
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- keywords: _OUTPUT_DEPTH
passType: 0
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second:
variants:
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View File

@@ -1,8 +1,8 @@
fileFormatVersion: 2
guid: 14d76dd0bd95e2f46a702cc0856cce00
guid: 4daba591399909847a85d95a271c2c19
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
mainObjectFileID: 20000000
userData:
assetBundleName:
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View File

@@ -5,8 +5,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{
"Informationsave.runtime.dll",
"UniTask.dll",
"DOTween.dll",
"UnityEngine.CoreModule.dll",
"YooAsset.dll",
"com.stary.evo.runtime.dll",
@@ -19,159 +18,15 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// }}
// {{ AOT generic types
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<GetAudioClip>d__6,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<GetAudioClipToUISprite>d__8,Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<GetUISprite>d__10,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.AudioTableData.<LoadData>d__4>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.VideoTableData.<LoadData>d__3>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_01.BeginController.<PlayAudio>d__11>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<X_04_04.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<GetAudioClip>d__6,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<GetAudioClipToUISprite>d__8,Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<GetUISprite>d__10,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.AudioTableData.<LoadData>d__4>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.VideoTableData.<LoadData>d__3>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_01.BeginController.<PlayAudio>d__11>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<X_04_04.UITableData.<LoadData>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
// Cysharp.Threading.Tasks.ITaskPoolNode<object>
// Cysharp.Threading.Tasks.IUniTaskSource<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.IUniTaskSource<object>
// Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<object>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
// Cysharp.Threading.Tasks.UniTask<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask<object>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Main.AudioTableData.AudioToUIData>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
// Stary.Evo.Architecture.<>c<object>
// Stary.Evo.Architecture<object>
// Stary.Evo.EasyEvent.<>c<byte>
// Stary.Evo.EasyEvent.<>c__DisplayClass1_0<byte>
// Stary.Evo.EasyEvent<byte>
// Stary.Evo.InformationSave.AbstractInformation.<>c__DisplayClass5_0<object>
// Stary.Evo.InformationSave.AbstractInformation<object>
// System.Action<byte>
// Stary.Evo.EasyEvent.<>c<int>
// Stary.Evo.EasyEvent.<>c__DisplayClass1_0<int>
// Stary.Evo.EasyEvent<int>
// System.Action<int>
// System.Action<object,object>
// System.Action<object>
// System.Collections.Generic.ArraySortHelper<object>
// System.Collections.Generic.Comparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.Comparer<byte>
// System.Collections.Generic.Comparer<object>
// System.Collections.Generic.Dictionary.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
@@ -179,487 +34,81 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
// System.Collections.Generic.Dictionary<object,object>
// System.Collections.Generic.EqualityComparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<object>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ICollection<object>
// System.Collections.Generic.IComparer<object>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerable<object>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerator<object>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IList<object>
// System.Collections.Generic.KeyValuePair<object,object>
// System.Collections.Generic.List.Enumerator<object>
// System.Collections.Generic.List<object>
// System.Collections.Generic.ObjectComparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.ObjectComparer<byte>
// System.Collections.Generic.ObjectComparer<object>
// System.Collections.Generic.ObjectEqualityComparer<Main.AudioTableData.AudioToUIData>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.ObjectEqualityComparer<byte>
// System.Collections.Generic.ObjectEqualityComparer<object>
// System.Collections.ObjectModel.ReadOnlyCollection<object>
// System.Comparison<object>
// System.Func<Main.AudioTableData.AudioToUIData>
// System.Func<System.Threading.Tasks.VoidTaskResult>
// System.Func<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Func<System.ValueTuple<byte,object>>
// System.Func<int>
// System.Func<object,Main.AudioTableData.AudioToUIData>
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
// System.Func<object,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Func<object,System.ValueTuple<byte,object>>
// System.Func<object,object,object>
// System.Func<object,object>
// System.Func<object>
// System.Predicate<object>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<object>
// System.Runtime.CompilerServices.TaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.TaskAwaiter<object>
// System.Runtime.CompilerServices.ValueTaskAwaiter<Main.AudioTableData.AudioToUIData>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<object>
// System.Threading.Tasks.ContinuationTaskFromResultTask<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
// System.Threading.Tasks.Sources.IValueTaskSource<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,object>>
// System.Threading.Tasks.Sources.IValueTaskSource<object>
// System.Threading.Tasks.Task<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.Task<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,object>>
// System.Threading.Tasks.Task<object>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,object>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
// System.Threading.Tasks.TaskFactory<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,object>>
// System.Threading.Tasks.TaskFactory<object>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<object>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<object>
// System.Threading.Tasks.ValueTask<Main.AudioTableData.AudioToUIData>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ValueTask<object>
// System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>
// System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,Main.AudioTableData.AudioToUIData>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.ValueTuple<byte,System.ValueTuple<byte,object>>
// System.ValueTuple<byte,object>
// }}
public void RefMethods()
{
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.AudioTableData.<LoadData>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.AudioTableData.<LoadData>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.VideoTableData.<LoadData>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.VideoTableData.<LoadData>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayAudio>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayAudio>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>,X_04_01.BeginController.<PlayAudio>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>&,X_04_01.BeginController.<PlayAudio>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<PlayAudio>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<PlayAudio>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_04.UITableData.<LoadData>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_04.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<Main.AudioTableData.AudioToUIData>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Main.AudioTableData.<GetAudioClipToUISprite>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Main.AudioTableData.<GetAudioClipToUISprite>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.AudioTableData.<GetAudioClip>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.AudioTableData.<GetAudioClip>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.AudioTableData.<GetUISprite>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.AudioTableData.<GetUISprite>d__10&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.AudioTableData.<LoadData>d__4>(Main.AudioTableData.<LoadData>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.VideoTableData.<LoadData>d__3>(Main.VideoTableData.<LoadData>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_01.BeginController.<PlayAudio>d__11>(X_04_01.BeginController.<PlayAudio>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<X_04_04.UITableData.<LoadData>d__2>(X_04_04.UITableData.<LoadData>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<Main.AudioTableData.AudioToUIData>.Start<Main.AudioTableData.<GetAudioClipToUISprite>d__8>(Main.AudioTableData.<GetAudioClipToUISprite>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Main.AudioTableData.<GetAudioClip>d__6>(Main.AudioTableData.<GetAudioClip>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Main.AudioTableData.<GetUISprite>d__10>(Main.AudioTableData.<GetUISprite>d__10&)
// Cysharp.Threading.Tasks.UniTask.Awaiter Cysharp.Threading.Tasks.EnumeratorAsyncExtensions.GetAwaiter<object>(object)
// System.Void Stary.Evo.Architecture<object>.RegisterData<object>(object)
// object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback)
// System.Void Stary.Evo.Architecture<object>.RegisterSystem<object>(object)
// Stary.Evo.IUnRegister Stary.Evo.CanRegisterEventExtension.RegisterEvent<int,object,object>(Stary.Evo.ICanRegisterEvent,int,System.Action<object,object>)
// Stary.Evo.IUnRegister Stary.Evo.CanRegisterEventExtension.RegisterEvent<object,object,object>(Stary.Evo.ICanRegisterEvent,object,System.Action<object,object>)
// System.Void Stary.Evo.CanRegisterEventExtension.UnRegisterEvent<int,object,object>(Stary.Evo.ICanRegisterEvent,int,System.Action<object,object>)
// System.Void Stary.Evo.CanRegisterEventExtension.UnRegisterEvent<object,object,object>(Stary.Evo.ICanRegisterEvent,object,System.Action<object,object>)
// Stary.Evo.IUnRegister Stary.Evo.IArchitecture.RegisterEvent<int,object,object>(int,System.Action<object,object>)
// Stary.Evo.IUnRegister Stary.Evo.IArchitecture.RegisterEvent<object,object,object>(object,System.Action<object,object>)
// System.Void Stary.Evo.IArchitecture.UnRegisterEvent<int,object,object>(int,System.Action<object,object>)
// System.Void Stary.Evo.IArchitecture.UnRegisterEvent<object,object,object>(object,System.Action<object,object>)
// Stary.Evo.IUnRegister Stary.Evo.CanRegisterEventExtension.RegisterEvent<object,object>(Stary.Evo.ICanRegisterEvent,object,System.Action<object>)
// System.Void Stary.Evo.CanRegisterEventExtension.UnRegisterEvent<object,object>(Stary.Evo.ICanRegisterEvent,object,System.Action<object>)
// System.Void Stary.Evo.CanSendEventExtension.SendEvent<object,object>(Stary.Evo.ICanSendEvent,object,object)
// Stary.Evo.IUnRegister Stary.Evo.IArchitecture.RegisterEvent<object,object>(object,System.Action<object>)
// System.Void Stary.Evo.IArchitecture.SendEvent<object,object>(object,object)
// System.Void Stary.Evo.IArchitecture.UnRegisterEvent<object,object>(object,System.Action<object>)
// System.Void Stary.Evo.IOCContainer.Register<object>(object)
// Stary.Evo.IUnRegister Stary.Evo.StringEventSystem.Register<byte>(string,System.Action<byte>)
// System.Void Stary.Evo.StringEventSystem.Send<byte>(string,byte)
// System.Void Stary.Evo.StringEventSystem.UnRegister<byte>(string,System.Action<byte>)
// System.Void Stary.Evo.UIFarme.IPanelSystem.PopQueue<object>(string)
// System.Threading.Tasks.Task Stary.Evo.UIFarme.IPanelSystem.PushQueue<object>(string,UnityEngine.Transform,string)
// System.Void Stary.Evo.UIFarme.IPanelSystem.SendPanelEvent<int,object,object>(int,object,object)
// System.Void Stary.Evo.StringEventSystem.Send<int>(string,int)
// System.Threading.Tasks.Task Stary.Evo.UIFarme.IPanelSystem.PushStack<object>(string,UnityEngine.Transform,string)
// object Stary.Evo.UnityEngineGameObjectExtension.GetOrAddComponent<object>(UnityEngine.Component)
// object Stary.Evo.UnityEngineGameObjectExtension.GetOrAddComponent<object>(UnityEngine.GameObject)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.DomainPanel.<InitializeAsync>d__4>(System.Runtime.CompilerServices.TaskAwaiter&,Main.DomainPanel.<InitializeAsync>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.MainDomain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,Main.MainDomain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.ScenePanel.<InitializeAsync>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,Main.ScenePanel.<InitializeAsync>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,Main.DomainPanel.<InitializeAsync>d__4>(System.Runtime.CompilerServices.TaskAwaiter<object>&,Main.DomainPanel.<InitializeAsync>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.DomainPanel.<InitializeAsync>d__4>(System.Runtime.CompilerServices.TaskAwaiter&,Main.DomainPanel.<InitializeAsync>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.MainDomain.<OnEnterAsync>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,Main.MainDomain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.ScenePanel.<InitializeAsync>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,Main.ScenePanel.<InitializeAsync>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,Main.DomainPanel.<InitializeAsync>d__4>(System.Runtime.CompilerServices.TaskAwaiter<object>&,Main.DomainPanel.<InitializeAsync>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Main.DomainPanel.<InitializeAsync>d__4>(Main.DomainPanel.<InitializeAsync>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Main.MainDomain.<OnEnterAsync>d__2>(Main.MainDomain.<OnEnterAsync>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_04_01.BeginController.<OnTouchNegativeEvent>d__9>(X_04_01.BeginController.<OnTouchNegativeEvent>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<X_04_01.X_04_01Domain.<OnEnterAsync>d__3>(X_04_01.X_04_01Domain.<OnEnterAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<HealthTeachButtonClick>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<HealthTeachButtonClick>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<MaterialTeachButtonClick>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<MaterialTeachButtonClick>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<OpenStartMenu>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<OpenStartMenu>d__19&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<TestButton2Click>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<TestButton2Click>d__23&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<TestButton3Click>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<TestButton3Click>d__24&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.StartMenuManager.<TestButtonClick>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.StartMenuManager.<TestButtonClick>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tree.BeginController.<BgFadeTween>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tree.BeginController.<BgFadeTween>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tree.BeginController.<GodOfWealthAppear>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tree.BeginController.<GodOfWealthAppear>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Tree.BeginController.<LotPotAppear>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Tree.BeginController.<LotPotAppear>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayParticleSystem>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayParticleSystem>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<PlayVoiceOne>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<PlayVoiceOne>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.BeginController.<Start>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.BeginController.<Start>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d>(Cysharp.Threading.Tasks.UniTask.Awaiter&,X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>,Main.IntroPanel.<OnClickPreviousIntroAudio>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<Main.AudioTableData.AudioToUIData>&,Main.IntroPanel.<OnClickPreviousIntroAudio>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.IntroPanel.<OnClickPreviousIntro>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,Main.IntroPanel.<OnClickPreviousIntro>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,X_04_01.BeginController.<PlayVoiceOne>d__8>(System.Runtime.CompilerServices.TaskAwaiter&,X_04_01.BeginController.<PlayVoiceOne>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9>(HotUpdate_Unit1.Unit1Manager.<LookMaterialButton>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10>(HotUpdate_Unit1.Unit1Manager.<LookOverReturnButton>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.AudioTableData.<OnInit>d__3>(Main.AudioTableData.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.IntroPanel.<OnAddAnimation>d__8>(Main.IntroPanel.<OnAddAnimation>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.IntroPanel.<OnClickPreviousIntro>d__9>(Main.IntroPanel.<OnClickPreviousIntro>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.IntroPanel.<OnClickPreviousIntroAudio>d__10>(Main.IntroPanel.<OnClickPreviousIntroAudio>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<HealthTeachButtonClick>d__21>(Main.StartMenuManager.<HealthTeachButtonClick>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<MaterialTeachButtonClick>d__20>(Main.StartMenuManager.<MaterialTeachButtonClick>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<OpenStartMenu>d__19>(Main.StartMenuManager.<OpenStartMenu>d__19&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<TestButton2Click>d__23>(Main.StartMenuManager.<TestButton2Click>d__23&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<TestButton3Click>d__24>(Main.StartMenuManager.<TestButton3Click>d__24&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.StartMenuManager.<TestButtonClick>d__22>(Main.StartMenuManager.<TestButtonClick>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.VideoTableData.<OnInit>d__2>(Main.VideoTableData.<OnInit>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tree.BeginController.<BgFadeTween>d__5>(Tree.BeginController.<BgFadeTween>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tree.BeginController.<GodOfWealthAppear>d__7>(Tree.BeginController.<GodOfWealthAppear>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Tree.BeginController.<LotPotAppear>d__6>(Tree.BeginController.<LotPotAppear>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<PlayParticleSystem>d__10>(X_04_01.BeginController.<PlayParticleSystem>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<PlayVoiceOne>d__8>(X_04_01.BeginController.<PlayVoiceOne>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.BeginController.<Start>d__7>(X_04_01.BeginController.<Start>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d>(X_04_01.X_04_01Domain.<>c__DisplayClass3_0.<<OnEnterAsync>b__0>d&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<X_04_04.UITableData.<OnInit>d__1>(X_04_04.UITableData.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<Main.ScenePanel.<InitializeAsync>d__5>(Main.ScenePanel.<InitializeAsync>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.DomainPanel.<OnTouchComplete>d__6>(System.Runtime.CompilerServices.TaskAwaiter&,Main.DomainPanel.<OnTouchComplete>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.ScenePanel.<OnTouchComplete>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,Main.ScenePanel.<OnTouchComplete>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.ScenePanel.<SetSceneData>d__7>(System.Runtime.CompilerServices.TaskAwaiter&,Main.ScenePanel.<SetSceneData>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,Main.ScenePanel.<SetSceneGrids>d__8>(System.Runtime.CompilerServices.TaskAwaiter&,Main.ScenePanel.<SetSceneGrids>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.DomainPanel.<OnTouchComplete>d__6>(Main.DomainPanel.<OnTouchComplete>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.ScenePanel.<OnTouchComplete>d__9>(Main.ScenePanel.<OnTouchComplete>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.ScenePanel.<SetSceneData>d__7>(Main.ScenePanel.<SetSceneData>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.ScenePanel.<SetSceneGrids>d__8>(Main.ScenePanel.<SetSceneGrids>d__8&)
// object UnityEngine.Component.GetComponent<object>()
// object UnityEngine.Component.GetComponentInChildren<object>()
// object UnityEngine.GameObject.AddComponent<object>()
// object UnityEngine.GameObject.GetComponent<object>()
// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
// object YooAsset.AssetHandle.GetAssetObject<object>()
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string,uint)
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetAsync<object>(string,uint)

View File

@@ -1,105 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<linker>
<assembly fullname="UnityEngine">
<namespace fullname="UnityEngine.Playables" preserve="all"/>
<type fullname="UnityEngine.Playables.PlayableDirector" preserve="all"/>
</assembly>
<assembly fullname="Unity.Timeline" preserve="all"/>
<assembly fullname="UnityEngine.Timeline" preserve="all"/>
<assembly fullname="DOTween">
<type fullname="DG.Tweening.Core.TweenerCore`3" preserve="all" />
<type fullname="DG.Tweening.Plugins.Options.FloatOptions" preserve="all" />
<type fullname="DG.Tweening.Plugins.Options.VectorOptions" preserve="all" />
<type fullname="DG.Tweening.ShortcutExtensions" preserve="all" />
<type fullname="DG.Tweening.TweenCallback" preserve="all" />
<type fullname="DG.Tweening.TweenSettingsExtensions" preserve="all" />
</assembly>
<assembly fullname="Informationsave.runtime">
<type fullname="Stary.Evo.InformationSave.AbstractInformation`1" preserve="all" />
<type fullname="Stary.Evo.InformationSave.LocalTransformInfo" preserve="all" />
<type fullname="Stary.Evo.InformationSave.LocalTransformInfo/Information" preserve="all" />
</assembly>
<assembly fullname="Rokid.Unity.XR">
<type fullname="Rokid.UXR.Interaction.GrabInteractable" preserve="all" />
<type fullname="Rokid.UXR.Module.DeviceEventHandler" preserve="all" />
<assembly fullname="DOTween.Modules">
<type fullname="DG.Tweening.DOTweenModuleUI" preserve="all" />
</assembly>
<assembly fullname="System">
<type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
</assembly>
<assembly fullname="UniTask">
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.EnumeratorAsyncExtensions" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.PlayerLoopTiming" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask/Awaiter" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTaskCancellationExtensions" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask`1" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask`1/Awaiter" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AnimationModule">
<type fullname="UnityEngine.Animator" preserve="all" />
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AudioModule">
<type fullname="UnityEngine.AudioClip" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.Application" preserve="all" />
<type fullname="UnityEngine.Behaviour" preserve="all" />
<type fullname="UnityEngine.AsyncOperation" preserve="all" />
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.Color" preserve="all" />
<type fullname="UnityEngine.Component" preserve="all" />
<type fullname="UnityEngine.Debug" preserve="all" />
<type fullname="UnityEngine.Events.UnityAction" preserve="all" />
<type fullname="UnityEngine.Events.UnityEvent" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.KeyCode" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.Renderer" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.Time" preserve="all" />
<type fullname="UnityEngine.Quaternion" preserve="all" />
<type fullname="UnityEngine.SceneManagement.LoadSceneMode" preserve="all" />
<type fullname="UnityEngine.SceneManagement.LocalPhysicsMode" preserve="all" />
<type fullname="UnityEngine.SceneManagement.Scene" preserve="all" />
<type fullname="UnityEngine.SceneManagement.SceneManager" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.Vector3" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.InputLegacyModule">
<type fullname="UnityEngine.Input" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.ParticleSystemModule">
<type fullname="UnityEngine.ParticleSystem" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.Collider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI">
<type fullname="UnityEngine.UI.Graphic" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.Text" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UIModule">
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
</assembly>
<assembly fullname="YooAsset">
<type fullname="YooAsset.AssetHandle" preserve="all" />
<type fullname="YooAsset.EOperationStatus" preserve="all" />
<type fullname="YooAsset.HandleBase" preserve="all" />
<type fullname="YooAsset.ResourcePackage" preserve="all" />
<type fullname="YooAsset.SceneHandle" preserve="all" />
<type fullname="YooAsset.YooAssets" preserve="all" />
</assembly>
<assembly fullname="com.audiocore.runtime">
<type fullname="Stary.Evo.AudioCore.AudioCoreManager" preserve="all" />
<type fullname="Stary.Evo.AudioCore.AudioData" preserve="all" />
</assembly>
<assembly fullname="com.rktools.runtime">
<type fullname="Stary.Evo.RKTools.RKAddInteractionExtension" preserve="all" />
</assembly>
<assembly fullname="com.stary.buildoriginality.runtime">
<type fullname="Stary.Evo.ArtLoadAssetServer" preserve="all" />
</assembly>
<assembly fullname="com.stary.evo.runtime">
<type fullname="Stary.Evo.AbstractData" preserve="all" />
<type fullname="Stary.Evo.Architecture`1" preserve="all" />
<type fullname="Stary.Evo.CanGetDataExtension" preserve="all" />
<type fullname="Stary.Evo.ArtScene" preserve="all" />
<type fullname="Stary.Evo.ArtSceneData" preserve="all" />
<type fullname="Stary.Evo.CanGetSystemExtension" preserve="all" />
<type fullname="Stary.Evo.CanRegisterEventExtension" preserve="all" />
<type fullname="Stary.Evo.CanSendEventExtension" preserve="all" />
<type fullname="Stary.Evo.IArchitecture" preserve="all" />
<type fullname="Stary.Evo.IBelongToArchitecture" preserve="all" />
<type fullname="Stary.Evo.ICanGetData" preserve="all" />
@@ -109,47 +64,33 @@
<type fullname="Stary.Evo.ICanSendCommand" preserve="all" />
<type fullname="Stary.Evo.ICanSendEvent" preserve="all" />
<type fullname="Stary.Evo.ICanSendQuery" preserve="all" />
<type fullname="Stary.Evo.ICanSetArchitecture" preserve="all" />
<type fullname="Stary.Evo.IController" preserve="all" />
<type fullname="Stary.Evo.IData" preserve="all" />
<type fullname="Stary.Evo.IUnRegister" preserve="all" />
<type fullname="Stary.Evo.StringEventSystem" preserve="all" />
<type fullname="Stary.Evo.UnityEngineGameObjectExtension" preserve="all" />
</assembly>
<assembly fullname="com.staryevo.tools.runtime">
<type fullname="DeviceXEventHandler" preserve="all" />
<type fullname="DeviceXEventHandler/HierarchyType" preserve="all" />
<type fullname="Stary.Evo.DomainBase" preserve="all" />
<type fullname="Stary.Evo.HybridClREntrance" preserve="all" />
<type fullname="Stary.Evo.OpenDomainType" preserve="all" />
<type fullname="Stary.Evo.UIFarme.BasePanel" preserve="all" />
<type fullname="Stary.Evo.UIFarme.BasePanel/UITweenType" preserve="all" />
<type fullname="Stary.Evo.UIFarme.IBasePanel" preserve="all" />
<type fullname="Stary.Evo.UIFarme.IPanelSystem" preserve="all" />
<type fullname="Stary.Evo.UIFarme.PanelSystem" preserve="all" />
</assembly>
<assembly fullname="com.tabletext.runtime">
<type fullname="Stary.Evo.TableTextConversion.AudioTableData" preserve="all" />
<type fullname="Stary.Evo.TableTextConversion.AudioTableData/MessageInfo" preserve="all" />
<type fullname="Stary.Evo.TableTextConversion.UITableData" preserve="all" />
<type fullname="Stary.Evo.TableTextConversion.UITableData/MessageInfo" preserve="all" />
<type fullname="Stary.Evo.TableTextConversion.VideoTableData" preserve="all" />
<type fullname="Stary.Evo.TableTextConversion.VideoTableData/MessageInfo" preserve="all" />
</assembly>
<assembly fullname="mscorlib">
<type fullname="System.Action" preserve="all" />
<type fullname="System.Action`1" preserve="all" />
<type fullname="System.Action`2" preserve="all" />
<type fullname="System.Array" preserve="all" />
<type fullname="System.Byte" preserve="all" />
<type fullname="System.Collections.Generic.List`1" preserve="all" />
<type fullname="System.Collections.IEnumerator" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
<type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
<type fullname="System.Enum" preserve="all" />
<type fullname="System.Exception" preserve="all" />
<type fullname="System.IDisposable" preserve="all" />
<type fullname="System.Object" preserve="all" />
<type fullname="System.OperationCanceledException" preserve="all" />
<type fullname="System.Predicate`1" preserve="all" />
<type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.AsyncTaskMethodBuilder" preserve="all" />
<type fullname="System.Runtime.CompilerServices.AsyncVoidMethodBuilder" preserve="all" />
@@ -159,15 +100,14 @@
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
<type fullname="System.Runtime.CompilerServices.TaskAwaiter" preserve="all" />
<type fullname="System.Runtime.CompilerServices.TaskAwaiter`1" preserve="all" />
<type fullname="System.RuntimeFieldHandle" preserve="all" />
<type fullname="System.Security.Permissions.SecurityAction" preserve="all" />
<type fullname="System.Security.Permissions.SecurityPermissionAttribute" preserve="all" />
<type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" />
<type fullname="System.String" preserve="all" />
<type fullname="System.Threading.CancellationToken" preserve="all" />
<type fullname="System.Threading.CancellationTokenSource" preserve="all" />
<type fullname="System.Threading.Tasks.Task" preserve="all" />
<type fullname="System.TimeSpan" preserve="all" />
<type fullname="System.Threading.Tasks.Task`1" preserve="all" />
<type fullname="System.Type" preserve="all" />
<type fullname="System.ValueType" preserve="all" />
</assembly>

View File

@@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: HotfixMainResDomain
m_EditorClassIdentifier: com.stary.evo.runtime:Stary.Evo:HotfixMainResDomain
hotfixMainResDomainEntity:
ipconfig: http://192.168.31.67:9527
ipconfig: http://192.168.31.100:9527
mainDomainVersion:
username: admin2023
password: admin@2023

View File

@@ -4,10 +4,10 @@
"com.rokid.xr.extension": "3.0.3",
"com.rokid.xr.unity": "3.0.3",
"com.staryevo.audiocore": "1.0.19",
"com.staryevo.buildoriginality": "1.0.4",
"com.staryevo.main": "2.0.17",
"com.staryevo.buildoriginality": "1.0.9",
"com.staryevo.main": "2.0.18",
"com.staryevo.rktools": "1.1.5",
"com.staryevo.tools": "1.1.13",
"com.staryevo.tools": "1.2.0",
"com.unity.2d.sprite": "1.0.0",
"com.unity.ai.navigation": "1.1.5",
"com.unity.collab-proxy": "2.6.0",
@@ -17,7 +17,6 @@
"com.unity.render-pipelines.core": "14.0.10",
"com.unity.render-pipelines.universal": "14.0.11",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.9",
"com.unity.timeline": "1.8.7",
"com.unity.xr.openxr": "1.13.2",
"com.unity.modules.ai": "1.0.0",

View File

@@ -61,7 +61,7 @@
"url": "http://106.52.62.106:3000/api/packages/unity-registry/npm"
},
"com.staryevo.buildoriginality": {
"version": "1.0.4",
"version": "1.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -78,7 +78,7 @@
"url": "http://106.52.62.106:3000/api/packages/unity-registry/npm"
},
"com.staryevo.main": {
"version": "2.0.17",
"version": "2.0.18",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -97,7 +97,7 @@
"url": "http://106.52.62.106:3000/api/packages/unity-registry/npm"
},
"com.staryevo.tools": {
"version": "1.1.13",
"version": "1.2.0",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -269,15 +269,6 @@
},
"url": "https://packages.unity.cn"
},
"com.unity.textmeshpro": {
"version": "3.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"url": "https://packages.unity.cn"
},
"com.unity.timeline": {
"version": "1.8.7",
"depth": 0,

View File

@@ -143,6 +143,9 @@ PlayerSettings:
bundleVersion: 0.1
preloadedAssets:
- {fileID: 0}
- {fileID: 6378784773771806207, guid: 585a4ad961dd5614e8745d46db7d679c, type: 2}
- {fileID: 11400000, guid: 24733d23f452fcb46892d5b07f3ac2a0, type: 2}
- {fileID: 5065509221171662625, guid: 4f326748f4e6ea3468481ebd6d8ad2a2, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
@@ -288,7 +291,14 @@ PlayerSettings:
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 100
m_BuildTargetIcons: []
m_BuildTargetIcons:
- m_BuildTarget:
m_Icons:
- serializedVersion: 2
m_Icon: {fileID: 2800000, guid: dfa110b3086ca7d4eb7a473fa70ef655, type: 3}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons:
- m_BuildTarget: Android
m_Icons: