【m】入口更新
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@@ -3,8 +3,8 @@ using System.Threading.Tasks;
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using Stary.Evo;
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using Stary.Evo.RKTools;
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using Stary.Evo.UIFarme;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using YooAsset;
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namespace Main
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@@ -39,7 +39,7 @@ namespace Main
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viewBg.transform.localPosition = Vector3.zero;
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viewBg.transform.localRotation = Quaternion.identity;
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viewBg.transform.localScale = Vector3.one;
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viewBg.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = domains[i];
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viewBg.transform.Find("Text").GetComponent<Text>().text = domains[i];
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viewBg.name = domains[i];
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_domainGrids[i] = viewBg;
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}
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@@ -11,6 +11,7 @@ namespace Main
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{
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base.OnEnter(param);
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Debug.Log("UnityEvo: OnEnter进入成功");
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Camera.main.GetOrAddComponent<DeviceXEventHandler>();
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}
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public override void OnExit()
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@@ -25,7 +26,6 @@ namespace Main
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await base.OnEnterAsync(param);
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Debug.Log("UnityEvo: OnEnterAsync进入成功");
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await this.GetSystem<IPanelSystem>().PushStack<DomainPanel>(parent: this.transform);
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Camera.main.GetOrAddComponent<DeviceXEventHandler>();
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StringEventSystem.Global.Register("Rollback", OnRollback);
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}
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@@ -26,15 +26,6 @@ namespace R
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public const string unityengine_coremodule_dll_bytes = "Android_UnityEngine.CoreModule.dll";
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public const string yooasset_dll_bytes = "Android_YooAsset.dll";
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}
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}
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public static class font
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{
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public const string arialunicodemssdf_asset = "Font_Arial Unicode MS SDF";
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public const string arialunicodems_ttf = "Font_Arial Unicode MS";
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public const string sweigothiclegcjksc_demilightblue_asset = "Font_SweiGothicLegCJKsc-DemiLight Blue";
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public const string sweigothiclegcjksc_demilightsdf_asset = "Font_SweiGothicLegCJKsc-DemiLight SDF";
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public const string sweigothiclegcjksc_demilight_ttf = "Font_SweiGothicLegCJKsc-DemiLight";
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public const string sweigothiclegcjksc_medium_ttf = "Font_SweiGothicLegCJKsc-Medium";
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}
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public static class prefabs
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{
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@@ -51,6 +42,7 @@ namespace R
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}
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public static class sprites
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{
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public const string bg_png = "Sprites_bg";
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}
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public static class video
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{
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@@ -4,10 +4,9 @@ using DG.Tweening;
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using Stary.Evo;
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using Stary.Evo.RKTools;
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using Stary.Evo.UIFarme;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UIElements;
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using UnityEngine.UI;
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using YooAsset;
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namespace Main
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@@ -68,7 +67,7 @@ namespace Main
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viewBg.transform.localPosition = Vector3.zero;
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viewBg.transform.localRotation = Quaternion.identity;
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viewBg.transform.localScale = Vector3.one;
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viewBg.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = _scenesNames[i].sceneName;
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viewBg.transform.Find("Text").GetComponent<Text>().text = _scenesNames[i].sceneName;
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viewBg.name = _scenesNames[i].sceneName;
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_sceneGrids[i] = viewBg;
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viewBg.gameObject.ObjectAddTouchEvent(OnTouchComplete);
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