2025-05-07 10:50:44 +08:00
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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2025-05-30 17:00:07 +08:00
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using System.Threading.Tasks;
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2025-05-07 10:50:44 +08:00
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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using HybridCLR.Editor.Settings;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using Stary.Evo.InformationSave;
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2025-05-30 17:00:07 +08:00
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using Unity.Plastic.Newtonsoft.Json;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using YooAsset.Editor;
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namespace Stary.Evo.Editor
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{
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public class OneKeyBuildWindow : OdinEditorWindow
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{
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[MenuItem("Evo/(一键)打包工具")]
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static void Init()
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{
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var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow));
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window.Show();
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}
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[Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel]
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public bool isOneKeyBuild;
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[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
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HideRemoveButton = true)]
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public List<OneKeyBuildEntity> OneKeyBuildEntities = new List<OneKeyBuildEntity>();
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protected override void Initialize()
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{
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base.Initialize();
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OneKeyBuildEntities.Clear();
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var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
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foreach (var domainEntity in creatDomainAll)
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{
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OneKeyBuildEntities.Add(new OneKeyBuildEntity()
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{
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DomainName = domainEntity.DomainName
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});
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}
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}
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2025-05-30 17:00:07 +08:00
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[Button("(一键)标记选择资源", ButtonSizes.Large)]
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public void OneClickMark()
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{
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//打dll
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CompileDllCommand.CompileDllActiveBuildTarget();
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//拷贝dll
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MarkAdressable.AddHotfixAddressableDllAll(OneKeyBuildEntities);
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//标记全部资源
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MarkAdressable.AddMarkAll(OneKeyBuildEntities);
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EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定");
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}
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2025-05-30 17:00:07 +08:00
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[Button("(一键)获取服务器版本", ButtonSizes.Large)]
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public async void OneUpdatePackageVersion()
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{
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//打包
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EditorTools.ClearUnityConsole();
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foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
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{
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if (oneKeyBUildEntity.isRaw)
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{
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BuildAssetDataSetting buildAssetDataSetting =
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AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
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$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
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if (buildAssetDataSetting != null)
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{
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string ip = PlayerPrefs.GetString("LoginIp");
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string url = $"{ip}/ResDomain/GetResDomainByDomain";
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var resDmainRequst = new ResDmainRequst()
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{
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ProductName = Application.productName,
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DomainName = oneKeyBUildEntity.DomainName,
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Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(),
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};
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//获取服务器版本
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var resDmainMessageEntity =
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await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
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if (resDmainMessageEntity.code == 200)
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{
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ResDmainResponse resDmainResponse =
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JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
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string[] versions = resDmainResponse.PackageVersion.Split('.');
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buildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
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buildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
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buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
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buildAssetDataSetting.packageVersionZ++;
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EditorUtility.SetDirty(buildAssetDataSetting);
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}
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}
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else
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{
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Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
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}
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}
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}
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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EditorUtility.DisplayDialog("提示", $"获取服务器版本完成", "确定");
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}
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[Button("(一键)打包选择资源", ButtonSizes.Large)]
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public void OneClickBuild()
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{
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//打包
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EditorTools.ClearUnityConsole();
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foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
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{
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if (oneKeyBUildEntity.isRaw)
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{
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BuildAssetDataSetting buildAssetDataSetting =
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AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
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$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
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if (buildAssetDataSetting != null)
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{
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buildAssetDataSetting.environmentType = EnvironmentType.Release;
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buildAssetDataSetting.SetEnvironmentType();
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buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting);
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buildAssetDataSetting.viewer.clearBuildCacheToggle = true;
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buildAssetDataSetting.viewer.SetBuildCacheToggle();
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EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild;
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}
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else
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{
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Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
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}
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}
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}
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EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定");
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}
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[Button("(一键)上传服务器版本", ButtonSizes.Large)]
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public async void OneUpdatePackage()
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{
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//打包
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EditorTools.ClearUnityConsole();
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foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
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{
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if (oneKeyBUildEntity.isRaw)
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{
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BuildAssetDataSetting buildAssetDataSetting =
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AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
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$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
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if (buildAssetDataSetting != null)
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{
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string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting);
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await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath);
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await Task.Delay(1000);
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EditorUtility.ClearProgressBar();
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}
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else
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{
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Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
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}
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}
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}
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EditorUtility.DisplayDialog("提示", $"服务器上传完成", "确定");
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}
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private void OneKeyBuildEvent()
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{
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for (int i = 0; i < OneKeyBuildEntities.Count; i++)
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{
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OneKeyBuildEntities[i].isRaw = isOneKeyBuild;
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}
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}
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}
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[Serializable]
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public class OneKeyBuildEntity
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{
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[Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")]
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public bool isRaw;
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[Title("包名", titleAlignment: TitleAlignments.Centered)]
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[HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")]
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public string DomainName;
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}
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}
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