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plugin-library/Assets/00.StaryEvo/Editor/BuildAsset/BuildAssetWindow.cs

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/****************************************************
BuildAssetWindow.cs
xosmo_
2025/3/10 10:43:20
*****************************************************/
using System;
using System.Collections.Generic;
using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Threading.Tasks;
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using EditorFramework;
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
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using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Serialization;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
public class BuildAssetWindow : OdinEditorWindow
{
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public static OdinEditorWindow window;
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[MenuItem("Evo/资源打包工具")]
static void ShowWindows()
{
if (CreatAssetWindow.GetCreatDomainAll().Count <= 0)
{
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EditorUtility.DisplayDialog("提示", "不存在Domain元素无法打开此面板请先创建Domain元素", "确定");
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return;
}
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window = (BuildAssetWindow)EditorWindow.GetWindow(typeof(BuildAssetWindow));
window.Show();
}
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protected override void OnDisable()
{
base.OnDisable();
EditorUtility.ClearProgressBar();
}
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protected override async void Initialize()
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{
base.Initialize();
GetBuildPackageNames();
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UpdateMessage(false);
if (string.IsNullOrEmpty(ip))
{
buildAssetType = BuildAssetType.Login;
return;
}
bool isValidateToken = await WebRequestSystem.GetValidateToken(ip + "/Authentication/validateToken");
if (isValidateToken)
{
buildAssetType = BuildAssetType.Build;
return;
}
buildAssetType = BuildAssetType.Login;
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}
public static void RemoveBuildAssetWindow()
{
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if (window != null)
window.Close();
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}
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[EnumToggleButtons, HideLabel] public BuildAssetType buildAssetType;
#region BuildAssetLogin
[ShowIf("@ buildAssetType== BuildAssetType.Login")] [BoxGroup("Login", showLabel: false)]
public string ip, userName, password;
[ShowIf("@ buildAssetType== BuildAssetType.Login")]
[BoxGroup("Login", showLabel: false)]
[Button("登录", ButtonSizes.Large)]
[InfoBox("@ message", InfoMessageType.Info)]
public async void LoginButton()
{
string url = ip + "/Authentication/login";
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EditorUtility.DisplayProgressBar("提示", $"登陆中~", 0f);
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bool islogin = await WebRequestSystem.Login(url, userName, password);
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float progress = 0f;
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while (progress >= 1f)
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{
progress += 0.1f;
EditorUtility.DisplayProgressBar("提示", $"登陆中~", progress);
await Task.Delay(TimeSpan.FromSeconds(0.2f));
}
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EditorUtility.ClearProgressBar();
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UpdateMessage(islogin);
}
private string message;
public async void UpdateMessage(bool islogin)
{
message = "当前登录状态为:" + islogin;
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//初始化读取资源配置表
HotfixMainResDomain hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
if (hotfixMainResDomain == null)
{
Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
}
else
{
ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
userName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
password = hotfixMainResDomain.hotfixMainResDomainEntity.password;
}
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if (islogin)
{
buildAssetType = BuildAssetType.Build;
}
}
#endregion
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protected void OnSelectionChange()
{
EditorUtility.SetDirty(BuildAssetDataSetting);
AssetDatabase.SaveAssets();
//AssetDatabase.Refresh();
}
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[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("包裹列表", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("Build/BuildPipeline"), HideLabel]
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[ValueDropdown("GetBuildPackageNames")]
[OnValueChanged("SetBuildPackageNames")]
public string selectedPackageNames;
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[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
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[Title("当前打包平台", titleAlignment: TitleAlignments.Centered)]
[ReadOnly]
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[HorizontalGroup("Build/BuildPipeline"), HideLabel]
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public string buildTarget;
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public static string packageName;
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#region HyBridCLRBuild
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[BoxGroup("Build", showLabel: false)]
[HideIf("@ packageName== \"Main\" || buildAssetType!= BuildAssetType.Build")]
[Title("打包dll(子包仅打一次)", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
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public BuildAssetEntity hyBridClrBuildEntity =
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new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
{
//PrebuildCommand.GenerateAll();
CompileDllCommand.CompileDllActiveBuildTarget();
});
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#endregion
#region MarkAsset
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[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("标记资源", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("Build/HyBridClrBuildEntity"), HideLabel]
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public BuildAssetEntity markAssetEntity =
new BuildAssetEntity("MarkAsset", "MarkAsset", MarkAdressable.AddMark);
#endregion
#region BuildAsset
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[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
[HideLabel]
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public BuildAssetDataSetting BuildAssetDataSetting;
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/// <summary>
/// 检测当前所有包裹
/// </summary>
/// <returns></returns>
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
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foreach (var name in CreatAssetWindow.GetCreatDomainAllName())
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{
result.Add(name);
}
if (selectedPackageNames.IsNullOrEmpty())
{
// string buildPackageName = DataSetting.packageName;
// if (result.Exists(p => p == buildPackageName))
// {
// selectedPackageNames = buildPackageName;
// }
// else
// {
selectedPackageNames = result[0];
//}
}
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SetBuildPackageNames();
return result;
}
/// <summary>
/// 设置当前包裹
/// </summary>
/// <returns></returns>
private void SetBuildPackageNames()
{
//PlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
// DataSetting.packageName = selectedPackageNames;
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// DataSetting = Resources.Load<BuildAssetDataSetting>("BuildAssetDataSetting");
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string buildAssetDataSettingPath =
$"Assets/Domain/{selectedPackageNames}/Conf/BuildAssetDataSetting.asset";
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BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(buildAssetDataSettingPath);
if (buildAssetDataSetting != null)
{
BuildAssetDataSetting = buildAssetDataSetting;
Init();
}
else
{
Debug.LogError($"UnityEvo:BuildAssetDataSetting 不存在,请检查路径{buildAssetDataSettingPath}");
}
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if (selectedPackageNames != packageName)
{
GetHostBuildPackageVersion(buildAssetDataSetting);
}
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packageName = selectedPackageNames;
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}
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/// <summary>
/// 获取当前包裹
/// </summary>
/// <returns></returns>
public static string GetBuildPackageName()
{
return packageName;
}
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#endregion
#region Update
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[BoxGroup("Build", showLabel: false)]
[ShowIf("@ buildAssetType== BuildAssetType.Build")]
[Title("打包本地资源", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
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public BuildAssetEntity onBuildPipelineEntity;
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// [BoxGroup("Build", showLabel: false)]
// [TitleGroup("Build/UpdateAssetButton", alignment: TitleAlignments.Centered)]
// // [ShowIf("@ BuildAssetDataSetting.environmentType== EnvironmentType.Release ", true)]
// [ReadOnly]
// [InfoBox("服务器资源盘位未存在", InfoMessageType.Error, "@ _isCheckDriveExist==false")]
// [InfoBox("1、映射网络驱动器\n2、添加http://192.168.31.100:5005/alist/HotRefresh地址\n3、设置盘符为Z盘", InfoMessageType.Info,
// "@ _isCheckDriveExist==false")]
// [HideIf(
// "@ selectedPackageNames==\"Main\" ||BuildAssetDataSetting.environmentType!= EnvironmentType.Release || buildAssetType!= BuildAssetType.Build")]
// public string updateServerPath;
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[BoxGroup("Build", showLabel: false)]
[Title("上传资源", titleAlignment: TitleAlignments.Centered)]
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[HideLabel]
[ShowIf(
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"@ BuildAssetDataSetting.environmentType== EnvironmentType.Release&&selectedPackageNames!=\"Main\" && buildAssetType== BuildAssetType.Build")]
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public BuildAssetEntity onUpdateBuildPipelineEntity;
private void OnBuildPipeline()
{
if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{selectedPackageNames}]", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += BuildAssetDataSetting.viewer.ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
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private async void OnUpdateBuildPipeline()
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{
if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]", "Yes", "No"))
{
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// 新增打包为zip的逻辑
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string zipFilePath = BuildZip(BuildAssetDataSetting);
await UpdateFileDataResDomain(BuildAssetDataSetting, zipFilePath);
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
}
else
{
EditorUtility.ClearProgressBar();
EditorUtility.DisplayDialog("提示", "Update] 上传已经取消", "确定");
Debug.LogWarning("[Update] 上传已经取消");
}
}
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public static string BuildZip(BuildAssetDataSetting setting)
{
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{setting.packageName}_{setting.packageVersion}.zip";
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
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DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(setting.packageName, outFilePath);
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//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
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{
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// 指定需要压缩的后缀(例如:只压缩.json和.dll文件
//string[] targetExtensions = { ".bundle" };
// 遍历目录下所有文件
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
// StringComparer.OrdinalIgnoreCase)))
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
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{
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// 获取文件在压缩包中的相对路径
string entryName = Path.GetRelativePath(outFilePath, filePath);
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
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{
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fileStream.CopyTo(entryStream);
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}
}
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}
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Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
return zipFilePath;
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return default;
}
}
public static async Task UpdateFileDataResDomain(BuildAssetDataSetting setting, string zipFilePath)
{
string ip = PlayerPrefs.GetString("LoginIp");
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
if (messageEntity.code == 200)
{
List<ResultMessageEntity> resultMessageEntities =
JsonConvert.DeserializeObject<List<ResultMessageEntity>>(messageEntity.data.ToString());
if (resultMessageEntities.Count > 0)
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{
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EditorUtility.DisplayProgressBar("提示", "开始上传(更新数据库)", 0.75f);
foreach (var resultMessageEntity in resultMessageEntities)
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{
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var data = JsonConvert.DeserializeObject(resultMessageEntity.data.ToString()) as JObject;
string fileId = data["id"].ToString();
ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
{
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ProductName = Application.identifier,
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DomainName = setting.packageName,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
PackageVersion = setting.packageVersion,
DocumentFileId = fileId
};
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/AddResDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code == 1009)
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{
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ResDmainVersionResponse dmainVersionResponse =
JsonConvert.DeserializeObject<ResDmainVersionResponse>(resResultMessage.data
.ToString());
string[] versions = dmainVersionResponse.PackageVersion.Split('.');
setting.packageVersionX = int.Parse(versions[0]);
setting.packageVersionY = int.Parse(versions[1]);
setting.packageVersionZ = int.Parse(versions[2]);
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EditorUtility.DisplayDialog("提示",
$"{resResultMessage.message + $"\n{resResultMessage.data.ToString()}"}", "确定");
}
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setting.GetBuildPackageVersion(true);
}
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(更新数据库)", 1f);
}
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}
else
{
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EditorUtility.DisplayProgressBar("提示", $"{messageEntity.message}", 1f);
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}
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await Task.Delay(1000);
EditorUtility.ClearProgressBar();
return;
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}
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/// <summary>
/// 获取服务器上版本号
/// </summary>
private async void GetHostBuildPackageVersion(BuildAssetDataSetting setting)
{
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if (selectedPackageNames == "Main")
return;
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var resDmainAddRequst = new ResDmainRequst()
{
ProductName = Application.identifier,
DomainName = selectedPackageNames,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
};
var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/GetResDomainByDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code != 1011)
{
ResDmainResponse domainResponse =
JsonConvert.DeserializeObject<ResDmainResponse>(resResultMessage.data
.ToString());
string[] versions = domainResponse.PackageVersion.Split('.');
setting.packageVersionX = int.Parse(versions[0]);
setting.packageVersionY = int.Parse(versions[1]);
setting.packageVersionZ = int.Parse(versions[2]);
setting.GetBuildPackageVersion(true);
}
else
{
EditorUtility.DisplayDialog("提示",
$"{resResultMessage.message},默认1.0.0版本 ", "确定");
setting.packageVersionX = 1;
setting.packageVersionY = 0;
setting.packageVersionZ = 0;
setting.GetBuildPackageVersion(false);
}
}
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#endregion
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protected void Init()
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{
//Update
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buildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
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onBuildPipelineEntity =
new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
onUpdateBuildPipelineEntity =
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new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】",
OnUpdateBuildPipeline);
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}
private Vector2 scroll;
protected override void DrawEditor(int index)
{
scroll = GUILayout.BeginScrollView(scroll);
{
base.DrawEditor(index);
}
GUILayout.EndScrollView();
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BuildServerPath();
UpdateBuildPipelineButtonName();
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}
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public void UpdateBuildPipelineButtonName()
{
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
}
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/// <summary>
/// 生成服务器路径
/// </summary>
private void BuildServerPath()
{
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// if (!_isCheckDriveExist)
// {
// return;
// }
//
// updateServerPath =
// $"Z:/{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
// if (!Directory.Exists(updateServerPath))
// Directory.CreateDirectory(updateServerPath);
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//更新Button文字
onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
}
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}
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public enum BuildAssetType
{
Login,
Build,
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}
}