2025-04-10 18:15:01 +08:00
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
|
using DG.Tweening;
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
using UnityEngine.UI;
|
2025-06-25 15:51:50 +08:00
|
|
|
|
#if HotUpdate
|
2025-04-10 18:15:01 +08:00
|
|
|
|
using YooAsset;
|
2025-06-25 15:51:50 +08:00
|
|
|
|
#endif
|
2025-04-10 18:15:01 +08:00
|
|
|
|
namespace Stary.Evo.UIFarme
|
|
|
|
|
|
{
|
|
|
|
|
|
public interface IBasePanel : IController
|
|
|
|
|
|
{
|
2025-08-29 11:01:03 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// UI信息
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
string UIName { get; set; }
|
2025-04-10 18:15:01 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 绑定这个面板的实例
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
void Initialize(GameObject panelGo);
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 初始化面板管理器
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="panelManager"></param>
|
|
|
|
|
|
void Initialize(IPanelSystem sysytem);
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 虚方法,UI进入时执行的操作,只会执行一次
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
void OnEnter();
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 虚方法,UI暂停时执行的操作,只会执行一次
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
void OnPause();
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 虚方法,UI继续时执行的操作,只会执行一次
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
void OnResume();
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 虚方法,UI退出时执行的操作,只会执行一次
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
void OnExit(float delay = 0f);
|
|
|
|
|
|
|
|
|
|
|
|
void OnDestroy();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 生成/获取一个UI对象
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="type">ui信息</param>
|
|
|
|
|
|
/// <returns></returns>
|
2025-04-27 11:30:35 +08:00
|
|
|
|
Task<GameObject> CreatePanel(string panelName, string packageName);
|
2025-04-10 18:15:01 +08:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 销毁一个Ui对象
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="type"></param>
|
|
|
|
|
|
void DestoryUI();
|
2025-04-27 11:30:35 +08:00
|
|
|
|
|
2025-04-10 18:15:01 +08:00
|
|
|
|
void SetPanelParent(Transform parent);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
///所有UI面板的父类,包含UI面板的状态信息
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public abstract class BasePanel : IBasePanel
|
|
|
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// UI信息
|
|
|
|
|
|
/// </summary>
|
2025-08-29 11:01:03 +08:00
|
|
|
|
public string UIName { get; set; }
|
2025-04-10 18:15:01 +08:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 面板管理器
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
protected IPanelSystem PanelSystem { get; private set; }
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 生成的父物体
|
|
|
|
|
|
/// </summary>
|
2025-04-27 11:30:35 +08:00
|
|
|
|
protected Transform panelParent { get; private set; }
|
|
|
|
|
|
|
2025-04-10 18:15:01 +08:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 缓存该面板所有的Button,Toggle,Slider,InputField,Dropdown,ScroolBar
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private Dictionary<string, Selectable> selectableDict;
|
|
|
|
|
|
|
2025-04-27 11:30:35 +08:00
|
|
|
|
protected CanvasGroup canvasGroup { get; private set; }
|
|
|
|
|
|
|
|
|
|
|
|
protected GameObject activePanel { get; private set; }
|
2025-04-10 18:15:01 +08:00
|
|
|
|
|
2025-04-21 18:23:53 +08:00
|
|
|
|
protected BasePanel()
|
2025-04-10 18:15:01 +08:00
|
|
|
|
{
|
|
|
|
|
|
selectableDict = new Dictionary<string, Selectable>();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void Initialize(GameObject panelGo)
|
|
|
|
|
|
{
|
|
|
|
|
|
activePanel = panelGo;
|
|
|
|
|
|
Selectable[] selectables = activePanel.GetComponentsInChildren<Selectable>(true);
|
|
|
|
|
|
foreach (Selectable item in selectables)
|
|
|
|
|
|
{
|
|
|
|
|
|
selectableDict[item.name] = item;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
canvasGroup = UITool.GetOrAddComponent<CanvasGroup>(activePanel);
|
|
|
|
|
|
canvasGroup.alpha = 0f;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void Initialize(IPanelSystem sysytem)
|
|
|
|
|
|
{
|
|
|
|
|
|
PanelSystem = sysytem;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void OnEnter()
|
|
|
|
|
|
{
|
|
|
|
|
|
activePanel.SetActive(true);
|
|
|
|
|
|
canvasGroup.blocksRaycasts = true;
|
|
|
|
|
|
canvasGroup.DOFade(1f, 1f);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void OnPause()
|
|
|
|
|
|
{
|
|
|
|
|
|
canvasGroup.blocksRaycasts = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void OnResume()
|
|
|
|
|
|
{
|
|
|
|
|
|
canvasGroup.blocksRaycasts = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void OnExit(float delay = 0f)
|
|
|
|
|
|
{
|
|
|
|
|
|
canvasGroup.DOFade(0f, delay).OnComplete(() =>
|
|
|
|
|
|
{
|
|
|
|
|
|
activePanel.SetActive(false);
|
|
|
|
|
|
canvasGroup.blocksRaycasts = false;
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void OnDestroy()
|
|
|
|
|
|
{
|
|
|
|
|
|
DestoryUI();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2025-04-27 11:30:35 +08:00
|
|
|
|
public async Task<GameObject> CreatePanel(string panelName, string packageName)
|
2025-04-10 18:15:01 +08:00
|
|
|
|
{
|
|
|
|
|
|
if (panelParent == null)
|
|
|
|
|
|
{
|
2025-08-08 12:59:27 +08:00
|
|
|
|
Debug.LogWarning($"UnityEvo:parent为空,{panelName}自动设置为root节点下,请检查是否正确!!!!!");
|
2025-04-10 18:15:01 +08:00
|
|
|
|
}
|
2025-04-27 11:30:35 +08:00
|
|
|
|
|
2025-04-10 18:15:01 +08:00
|
|
|
|
if (this.activePanel != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
return activePanel.gameObject;
|
|
|
|
|
|
}
|
2025-06-25 15:51:50 +08:00
|
|
|
|
#if HotUpdate
|
2025-04-27 11:30:35 +08:00
|
|
|
|
AssetHandle handle = null;
|
|
|
|
|
|
if (packageName == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
2025-06-25 15:51:50 +08:00
|
|
|
|
var package = YooAssets.TryGetPackage(packageName);
|
2025-04-27 11:30:35 +08:00
|
|
|
|
if (package == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
handle = YooAssets.LoadAssetAsync<GameObject>(panelName);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
handle = package.LoadAssetAsync<GameObject>(panelName);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-04-10 18:15:01 +08:00
|
|
|
|
await handle.Task;
|
2025-04-27 11:30:35 +08:00
|
|
|
|
|
|
|
|
|
|
activePanel = GameObject.Instantiate(handle.AssetObject as GameObject, panelParent);
|
2025-06-25 15:51:50 +08:00
|
|
|
|
#else
|
|
|
|
|
|
GameObject handle = Resources.Load<GameObject>(panelName);
|
|
|
|
|
|
activePanel = GameObject.Instantiate(handle, panelParent);
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
2025-04-10 18:15:01 +08:00
|
|
|
|
activePanel.name = this.GetType().Name;
|
2025-04-27 11:30:35 +08:00
|
|
|
|
|
|
|
|
|
|
|
2025-08-08 11:00:16 +08:00
|
|
|
|
if (!activePanel.GetComponentInChildren<Canvas>() && !activePanel.GetComponentInParent<Canvas>())
|
2025-04-22 10:03:07 +08:00
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"UnityEvo:panelParent上不存在Canvas组件,{panelName}无法正常运行,进程已中断,请检查!!!!!");
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
2025-04-27 11:30:35 +08:00
|
|
|
|
|
2025-04-10 18:15:01 +08:00
|
|
|
|
return activePanel;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void DestoryUI()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (activePanel != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
GameObject.Destroy(activePanel);
|
|
|
|
|
|
PanelSystem.Get_Dic().Remove(this.GetType().Name);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void SetPanelParent(Transform parent)
|
|
|
|
|
|
{
|
|
|
|
|
|
panelParent = parent;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取组件:Button,Toggle,Slider,InputField,Dropdown,ScroolBar
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <typeparam name="T"></typeparam>
|
|
|
|
|
|
/// <param name="name"></param>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
protected T GetComp<T>(string name) where T : Selectable
|
|
|
|
|
|
{
|
|
|
|
|
|
selectableDict.TryGetValue(name, out Selectable t);
|
|
|
|
|
|
if (t == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"{this.GetType()}---{name}:在selectableDict不存在");
|
|
|
|
|
|
}
|
2025-04-27 11:30:35 +08:00
|
|
|
|
|
2025-04-10 18:15:01 +08:00
|
|
|
|
return t as T;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public IArchitecture GetArchitecture()
|
|
|
|
|
|
{
|
|
|
|
|
|
return PanelSystem.GetArchitecture();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2025-04-27 11:30:35 +08:00
|
|
|
|
}
|