【m】1111

This commit is contained in:
2025-11-06 16:39:40 +08:00
parent f073155f57
commit 7c8bb4b46c
2 changed files with 14 additions and 2 deletions

View File

@@ -113,6 +113,11 @@ namespace Stary.Evo.Editor
/* 6. 保存场景 */
string scenePath = Path.Combine("Assets/Art", productName, "Scenes", "TestScene.unity");
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(newScene, scenePath);
CreatArtDomainEntity creatArtDomainEntity = new CreatArtDomainEntity(artList);
creatArtDomainEntity.DomainName = productName;
creatArtDomainEntity.domainPath = artDomainPath;
artList.Add(creatArtDomainEntity);
}
/// <summary>
@@ -166,8 +171,16 @@ namespace Stary.Evo.Editor
AssetDatabase.CreateAsset(artSceneData, $"Assets/Member/{productName}/Config/ArtSceneData.asset");
CreatMemberServerDomainEntity creatMemberServerDomainEntity =
new CreatMemberServerDomainEntity(domainMemberList);
creatMemberServerDomainEntity.DomainName = productName;
creatMemberServerDomainEntity.domainPath = memberDomainPath;
domainMemberList.Add(creatMemberServerDomainEntity);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
creatMemberServerDomainEntity.SetArtSceneData();
}
[ShowIf("IsMember")]
@@ -231,7 +244,6 @@ namespace Stary.Evo.Editor
}
if (useType == UseType.Member)
{
//创建Config文件夹

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.buildoriginality",
"version": "1.0.9",
"version": "1.0.10",
"displayName": "00.StaryEvo.BuildOriginality",
"description": "美术打包工具",
"unity": "2021.3",