229 lines
9.5 KiB
C#
229 lines
9.5 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
using System.Threading.Tasks;
|
||
#if HotUpdate
|
||
using HybridCLR.Editor.Commands;
|
||
#endif
|
||
using Newtonsoft.Json;
|
||
using Sirenix.OdinInspector;
|
||
using Sirenix.OdinInspector.Editor;
|
||
using UnityEditor;
|
||
using UnityEngine;
|
||
using YooAsset.Editor;
|
||
|
||
namespace Stary.Evo.Editor
|
||
{
|
||
public class OneKeyBuildWindow : OdinEditorWindow
|
||
{
|
||
[MenuItem("Evo/(一键)打包工具")]
|
||
static void Init()
|
||
{
|
||
#if NotUpdate
|
||
if (EditorUtility.DisplayDialog("提示", "当前为非热更模式,不支持热更打包功能,是否切换热更模式", "是", "否"))
|
||
{
|
||
ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.HotUpdate);
|
||
}
|
||
#elif HotUpdate
|
||
var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow));
|
||
window.Show();
|
||
#endif
|
||
}
|
||
|
||
[Title("全选"), OnValueChanged("OneKeyBuildEvent"), HideLabel]
|
||
public bool isOneKeyBuild;
|
||
|
||
[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
|
||
HideRemoveButton = true)]
|
||
public List<OneKeyBuildEntity> OneKeyBuildEntities = new List<OneKeyBuildEntity>();
|
||
|
||
protected override void Initialize()
|
||
{
|
||
base.Initialize();
|
||
OneKeyBuildEntities.Clear();
|
||
var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
|
||
foreach (var domainEntity in creatDomainAll)
|
||
{
|
||
OneKeyBuildEntities.Add(new OneKeyBuildEntity()
|
||
{
|
||
DomainName = domainEntity.DomainName
|
||
});
|
||
}
|
||
}
|
||
|
||
[Button("(一键)标记选择资源", ButtonSizes.Large)]
|
||
public void OneClickMark()
|
||
{
|
||
#if HotUpdate
|
||
//打dll
|
||
CompileDllCommand.CompileDllActiveBuildTarget();
|
||
//拷贝dll
|
||
MarkAdressable.AddHotfixAddressableDllAll(OneKeyBuildEntities);
|
||
//标记全部资源
|
||
MarkAdressable.AddMarkAll(OneKeyBuildEntities);
|
||
EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定");
|
||
#endif
|
||
}
|
||
|
||
[Button("(一键)收集shader【材质异常或资源修改】", ButtonSizes.Large)]
|
||
public void OneShaderMark()
|
||
{
|
||
#if HotUpdate
|
||
//标记全部资源
|
||
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
|
||
{
|
||
if (oneKeyBUildEntity.isRaw)
|
||
{
|
||
MarkAdressable.CollectSVC(oneKeyBUildEntity.DomainName);
|
||
}
|
||
}
|
||
|
||
EditorUtility.DisplayDialog("提示", $"标记所有shader完成!", "确定");
|
||
#endif
|
||
}
|
||
|
||
[Button("(一键)获取服务器版本", ButtonSizes.Large)]
|
||
public async void OneUpdatePackageVersion()
|
||
{
|
||
//打包
|
||
EditorTools.ClearUnityConsole();
|
||
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
|
||
{
|
||
if (oneKeyBUildEntity.isRaw)
|
||
{
|
||
BuildAssetDataSetting buildAssetDataSetting =
|
||
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
||
if (buildAssetDataSetting != null)
|
||
{
|
||
//初始化读取资源配置表
|
||
HotfixMainResDomain hotfixMainResDomain =
|
||
Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
|
||
if (hotfixMainResDomain == null)
|
||
{
|
||
Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
|
||
continue;
|
||
}
|
||
|
||
var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
|
||
string url = $"{ip}/ResDomain/GetResDomainByDomain";
|
||
var resDmainRequst = new ResDmainRequst()
|
||
{
|
||
ProductName = Application.identifier,
|
||
DomainName = oneKeyBUildEntity.DomainName,
|
||
Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(),
|
||
};
|
||
//获取服务器版本
|
||
var resDmainMessageEntity =
|
||
await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
|
||
if (resDmainMessageEntity.code == 200)
|
||
{
|
||
ResDmainResponse resDmainResponse =
|
||
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
|
||
string[] versions = resDmainResponse.PackageVersion.Split('.');
|
||
buildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
|
||
buildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
|
||
buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
|
||
buildAssetDataSetting.packageVersionZ++;
|
||
EditorUtility.SetDirty(buildAssetDataSetting);
|
||
}
|
||
else if (resDmainMessageEntity.code == 1011)
|
||
{
|
||
buildAssetDataSetting.packageVersionX = 1;
|
||
buildAssetDataSetting.packageVersionY = 0;
|
||
buildAssetDataSetting.packageVersionZ = 0;
|
||
EditorUtility.SetDirty(buildAssetDataSetting);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
||
}
|
||
}
|
||
}
|
||
|
||
AssetDatabase.SaveAssets();
|
||
AssetDatabase.Refresh();
|
||
EditorUtility.DisplayDialog("提示", $"获取服务器版本完成", "确定");
|
||
}
|
||
|
||
[Button("(一键)打包选择资源", ButtonSizes.Large)]
|
||
public void OneClickBuild()
|
||
{
|
||
//打包
|
||
EditorTools.ClearUnityConsole();
|
||
|
||
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
|
||
{
|
||
if (oneKeyBUildEntity.isRaw)
|
||
{
|
||
BuildAssetDataSetting buildAssetDataSetting =
|
||
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
||
if (buildAssetDataSetting != null)
|
||
{
|
||
buildAssetDataSetting.environmentType = EnvironmentType.Release;
|
||
buildAssetDataSetting.SetEnvironmentType();
|
||
buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting);
|
||
buildAssetDataSetting.viewer.clearBuildCacheToggle = true;
|
||
buildAssetDataSetting.viewer.SetBuildCacheToggle();
|
||
EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild;
|
||
}
|
||
else
|
||
{
|
||
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
||
}
|
||
}
|
||
}
|
||
|
||
EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定");
|
||
}
|
||
|
||
[Button("(一键)上传服务器版本", ButtonSizes.Large)]
|
||
public async void OneUpdatePackage()
|
||
{
|
||
//打包
|
||
EditorTools.ClearUnityConsole();
|
||
foreach (var oneKeyBUildEntity in OneKeyBuildEntities)
|
||
{
|
||
if (oneKeyBUildEntity.isRaw)
|
||
{
|
||
BuildAssetDataSetting buildAssetDataSetting =
|
||
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
|
||
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
|
||
if (buildAssetDataSetting != null)
|
||
{
|
||
string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting);
|
||
await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath);
|
||
await Task.Delay(1000);
|
||
EditorUtility.ClearProgressBar();
|
||
}
|
||
else
|
||
{
|
||
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
|
||
}
|
||
}
|
||
}
|
||
|
||
EditorUtility.DisplayDialog("提示", $"服务器上传完成", "确定");
|
||
}
|
||
|
||
private void OneKeyBuildEvent()
|
||
{
|
||
for (int i = 0; i < OneKeyBuildEntities.Count; i++)
|
||
{
|
||
OneKeyBuildEntities[i].isRaw = isOneKeyBuild;
|
||
}
|
||
}
|
||
}
|
||
|
||
[Serializable]
|
||
public class OneKeyBuildEntity
|
||
{
|
||
[Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")]
|
||
public bool isRaw;
|
||
|
||
[Title("包名", titleAlignment: TitleAlignments.Centered)]
|
||
[HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")]
|
||
public string DomainName;
|
||
}
|
||
} |