65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using AudioCore;
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public class Test : MonoBehaviour
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{
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public AudioClip clip1;
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public AudioClip clip2;
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public AudioClip clip21;
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public AudioClip clip22;
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public AudioClip clip31;
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public AudioClip clip32;
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void Start()
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{
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//AudioCore.PlayerPrefs();
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.A))
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{
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AudioCoreManager.PlayVoice(new AudioData { clip = clip1 });
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}
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if (Input.GetKeyDown(KeyCode.S))
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{
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AudioCoreManager.PlayVoice(new AudioData { clip = clip2 });
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}
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if (Input.GetKeyDown(KeyCode.D))
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{
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AudioCoreManager.PlaySFX(new AudioData { clip = clip21 });
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}
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if (Input.GetKeyDown(KeyCode.F))
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{
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AudioCoreManager.PlaySFX(new AudioData { clip = clip22 });
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}
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if (Input.GetKeyDown(KeyCode.G))
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{
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AudioCoreManager.PlayMusic(new AudioData { clip = clip31 });
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}
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if (Input.GetKeyDown(KeyCode.H))
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{
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AudioCoreManager.PlayMusic(new AudioData { clip = clip32 });
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}
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if (Input.GetKeyDown(KeyCode.Z))
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{
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AudioCoreManager.StopVoice();
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}
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if (Input.GetKeyDown(KeyCode.X))
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{
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AudioCoreManager.StopAllSFX();
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}
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if (Input.GetKeyDown(KeyCode.C))
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{
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AudioCoreManager.StopMusic();
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}
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if (Input.GetKeyDown(KeyCode.Space))
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{
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SceneManager.LoadScene(1);
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}
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}
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}
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