Files
plugin-library/Assets/00.StaryEvo/Runtime/PlayerSettings/DomainConfig.cs
2025-06-17 11:05:53 +08:00

49 lines
1.2 KiB
C#

using System;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Stary.Evo
{
[Serializable]
[CreateAssetMenu(fileName = "DomainConfig", menuName = "Evo/Create DomainConfig")]
public class DomainConfig : SerializedScriptableObject
{
/// <summary>
/// 域id
/// </summary>
[Sirenix.OdinInspector.ReadOnly] public string domain;
/// <summary>
/// 入口命名空间
/// </summary>
[Sirenix.OdinInspector.ReadOnly] public string @namespace;
/// <summary>
/// 入口类
/// </summary>
[Sirenix.OdinInspector.ReadOnly] public string className;
public LoadResType loadResType;
[Sirenix.OdinInspector.ReadOnly] [ShowIf("loadResType", LoadResType.Prefab)]
/// <summary>
/// 入口预制体
/// </summary>
public string mainPrefab;
[ShowIf("loadResType", LoadResType.Scene)]
public string mainScene;
[ShowIf("loadResType", LoadResType.Scene)]
public LoadSceneMode loadSceneMode;
public enum LoadResType
{
Prefab,
Scene
}
}
}