Files
plugin-library/Assets/00.StaryEvo/Runtime/PlayerSettings/DomainConfig.cs
2025-03-31 11:16:52 +08:00

29 lines
641 B
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace Stary.Evo
{
[CreateAssetMenu(fileName = "DomainConfig", menuName = "Evo/Create DomainConfig")]
public class DomainConfig : ScriptableObject
{
/// <summary>
/// 域id
/// </summary>
public string domain;
/// <summary>
/// 入口预制体
/// </summary>
public string mainPrefab;
/// <summary>
/// 入口命名空间
/// </summary>
public string @namespace;
/// <summary>
/// 入口类
/// </summary>
public string className;
}
}