Files
plugin-library/Assets/02.InformationSave/RunTime/LocalEulerAngles.cs
2025-03-26 09:34:52 +08:00

23 lines
631 B
C#

using UnityEngine;
namespace Stary.Evo.InformationSave
{
public sealed class LocalEulerAngles : AbstractInformation<LocalEulerAngles.Information>
{
public override void Save(int index)
{
_list[index].localEulerAngles =transform.localEulerAngles.GetVector3Data();
}
public override void Switch(int index)
{
transform.localEulerAngles =_list[index].localEulerAngles.SetVector3Data();
}
[System.Serializable]
public sealed class Information : InformationBase
{
public Vector3Data localEulerAngles;
}
}
}