94 lines
2.4 KiB
C#
94 lines
2.4 KiB
C#
using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Unity.RenderStreaming.RuntimeTest
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{
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public class MockLogger : ILogger
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{
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public void LogFormat(LogType logType, Object context, string format, params object[] args)
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{
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throw new NotImplementedException();
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}
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public void LogException(Exception exception, Object context)
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{
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throw new NotImplementedException();
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}
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public bool IsLogTypeAllowed(LogType logType)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, object message)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void Log(LogType logType, string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void Log(object message)
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{
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throw new NotImplementedException();
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}
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public void Log(string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void Log(string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void LogWarning(string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void LogWarning(string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void LogError(string tag, object message)
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{
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throw new NotImplementedException();
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}
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public void LogError(string tag, object message, Object context)
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{
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throw new NotImplementedException();
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}
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public void LogFormat(LogType logType, string format, params object[] args)
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{
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throw new NotImplementedException();
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}
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public void LogException(Exception exception)
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{
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throw new NotImplementedException();
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}
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public ILogHandler logHandler { get; set; }
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public bool logEnabled { get; set; }
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public LogType filterLogType { get; set; }
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}
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}
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