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This commit is contained in:
2026-04-18 23:35:35 +08:00
parent 878bf8994d
commit 4c78ed674c
33 changed files with 1335 additions and 19 deletions

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#if UNITY_WEBGL && WEIXINMINIGAME
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using YooAsset;
using WeChatWASM;
internal class WXFSClearAllBundleFilesOperation : FSClearCacheFilesOperation
{
private enum ESteps
{
None,
ClearAllCacheFiles,
WaitResult,
Done,
}
private readonly WechatFileSystem _fileSystem;
private ESteps _steps = ESteps.None;
internal WXFSClearAllBundleFilesOperation(WechatFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalStart()
{
_steps = ESteps.ClearAllCacheFiles;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.ClearAllCacheFiles)
{
_steps = ESteps.WaitResult;
WX.CleanAllFileCache((bool isOk) =>
{
if (isOk)
{
YooLogger.Log("微信缓存清理成功!");
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
YooLogger.Log("微信缓存清理失败!");
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "微信缓存清理失败!";
}
});
}
}
}
#endif

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fileFormatVersion: 2
guid: eef9c14836ca93346ba50fd29cbf9fcc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && WEIXINMINIGAME
using System.Collections.Generic;
using System.IO;
using System.Linq;
using YooAsset;
using WeChatWASM;
internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
WaitingSearch,
ClearUnusedCacheFiles,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly PackageManifest _manifest;
private List<string> _unusedCacheFiles = new List<string>(1000);
private int _unusedFileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal WXFSClearUnusedBundleFilesAsync(WechatFileSystem fileSystem, PackageManifest manifest)
{
_fileSystem = fileSystem;
_manifest = manifest;
}
internal override void InternalStart()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_steps = ESteps.WaitingSearch;
// 说明__GAME_FILE_CACHE/yoo/ 目录下包含所有的资源文件和清单文件
var fileSystemMgr = _fileSystem.GetFileSystemMgr();
var statOption = new WXStatOption();
statOption.path = _fileSystem.FileRoot;
statOption.recursive = true;
statOption.success = (WXStatResponse response) =>
{
foreach (var fileStat in response.stats)
{
// 如果是目录文件
string fileExtension = Path.GetExtension(fileStat.path);
if (string.IsNullOrEmpty(fileExtension))
continue;
// 如果是资源清单
//TODO 默认的清单文件格式
if (fileExtension == ".bytes" || fileExtension == ".hash")
continue;
// 注意:适配不同的文件命名方式!
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fileStat.path);
string bundleGUID = fileNameWithoutExtension.Split('_').Last();
if (_manifest.TryGetPackageBundleByBundleGUID(bundleGUID, out PackageBundle value) == false)
{
string filePath = _fileSystem.FileRoot + fileStat.path;
if (_unusedCacheFiles.Contains(filePath) == false)
_unusedCacheFiles.Add(filePath);
}
}
_steps = ESteps.ClearUnusedCacheFiles;
_unusedFileTotalCount = _unusedCacheFiles.Count;
YooLogger.Log($"Found unused cache files count : {_unusedFileTotalCount}");
};
statOption.fail = (WXStatResponse response) =>
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = response.errMsg;
};
fileSystemMgr.Stat(statOption);
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheFiles.Count - 1; i >= 0; i--)
{
string filePath = _unusedCacheFiles[i];
_unusedCacheFiles.RemoveAt(i);
WX.RemoveFile(filePath, null);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheFiles.Count / _unusedFileTotalCount);
if (_unusedCacheFiles.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}
#endif

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fileFormatVersion: 2
guid: 4c0927ce5425fe443a7c88f4fc46a7c9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
using YooAsset;
internal class WXFSDownloadFileOperation : FSDownloadFileOperation
{
protected enum ESteps
{
None,
CreateRequest,
CheckRequest,
TryAgain,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly DownloadFileOptions _options;
private UnityWebCacheRequestOperation _webCacheRequestOp;
private int _requestCount = 0;
private float _tryAgainTimer = 0;
private int _failedTryAgain;
private ESteps _steps = ESteps.None;
internal WXFSDownloadFileOperation(WechatFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle)
{
_fileSystem = fileSystem;
_options = options;
_failedTryAgain = options.FailedTryAgain;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
string url = GetRequestURL();
_webCacheRequestOp = new UnityWebCacheRequestOperation(url);
_webCacheRequestOp.SetRequestHeader("wechatminigame-preload", "1");
_webCacheRequestOp.StartOperation();
AddChildOperation(_webCacheRequestOp);
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
_webCacheRequestOp.UpdateOperation();
Progress = _webCacheRequestOp.Progress;
DownloadProgress = _webCacheRequestOp.DownloadProgress;
DownloadedBytes = _webCacheRequestOp.DownloadedBytes;
if (_webCacheRequestOp.IsDone == false)
return;
if (_webCacheRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
//TODO 解决微信小游戏插件问题
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
DownloadProgress = 1f;
DownloadedBytes = Bundle.FileSize;
Progress = 1f;
}
else
{
if (_failedTryAgain > 0)
{
_steps = ESteps.TryAgain;
YooLogger.Warning($"Failed download : {_webCacheRequestOp.URL} Try again !");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webCacheRequestOp.Error;
YooLogger.Error(Error);
}
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_tryAgainTimer = 0f;
_failedTryAgain--;
Progress = 0f;
DownloadProgress = 0f;
DownloadedBytes = 0;
_steps = ESteps.CreateRequest;
}
}
}
/// <summary>
/// 获取网络请求地址
/// </summary>
private string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _options.FallbackURL;
else
return _options.MainURL;
}
}
#endif

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fileFormatVersion: 2
guid: 3b68ed83f5520b04d82c82da8f8f13a2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation
{
private readonly WechatFileSystem _fileSystem;
public WXFSInitializeOperation(WechatFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalStart()
{
Status = EOperationStatus.Succeed;
}
internal override void InternalUpdate()
{
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bfbe92cc9e2c1664980c6663aac606a8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class WXFSLoadBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
LoadAssetBundle,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private LoadWebAssetBundleOperation _loadWebAssetBundleOp;
private ESteps _steps = ESteps.None;
internal WXFSLoadBundleOperation(WechatFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalStart()
{
_steps = ESteps.LoadAssetBundle;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadAssetBundle)
{
if (_loadWebAssetBundleOp == null)
{
string mainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
string fallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
options.SetURL(mainURL, fallbackURL);
if (_bundle.Encrypted)
{
_loadWebAssetBundleOp = new LoadWebEncryptAssetBundleOperation(_bundle, options, _fileSystem.DecryptionServices);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
else
{
_loadWebAssetBundleOp = new LoadWechatAssetBundleOperation(_bundle, options);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
}
_loadWebAssetBundleOp.UpdateOperation();
Progress = _loadWebAssetBundleOp.Progress;
DownloadProgress = _loadWebAssetBundleOp.DownloadProgress;
DownloadedBytes = _loadWebAssetBundleOp.DownloadedBytes;
if (_loadWebAssetBundleOp.IsDone == false)
return;
if (_loadWebAssetBundleOp.Status == EOperationStatus.Succeed)
{
var assetBundle = _loadWebAssetBundleOp.Result;
_steps = ESteps.Done;
Result = new WXAssetBundleResult(_fileSystem, _bundle, assetBundle);
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadWebAssetBundleOp.Error;
}
}
}
internal override void InternalWaitForAsyncComplete()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "WebGL platform not support sync load method !";
UnityEngine.Debug.LogError(Error);
}
}
}
#endif

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fileFormatVersion: 2
guid: f0591f444ec236f499e608d1efc09b4c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class WXFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
{
private enum ESteps
{
None,
RequestPackageHash,
LoadPackageManifest,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly int _timeout;
private RequestWebPackageHashOperation _requestPackageHashOp;
private LoadWebPackageManifestOperation _loadPackageManifestOp;
private ESteps _steps = ESteps.None;
public WXFSLoadPackageManifestOperation(WechatFileSystem fileSystem, string packageVersion, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void InternalStart()
{
_steps = ESteps.RequestPackageHash;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageHash)
{
if (_requestPackageHashOp == null)
{
_requestPackageHashOp = new RequestWebPackageHashOperation(_fileSystem.RemoteServices, _fileSystem.PackageName, _packageVersion, _timeout);
_requestPackageHashOp.StartOperation();
AddChildOperation(_requestPackageHashOp);
}
_requestPackageHashOp.UpdateOperation();
if (_requestPackageHashOp.IsDone == false)
return;
if (_requestPackageHashOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadPackageManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _requestPackageHashOp.Error;
}
}
if (_steps == ESteps.LoadPackageManifest)
{
if (_loadPackageManifestOp == null)
{
string packageHash = _requestPackageHashOp.PackageHash;
string packageName = _fileSystem.PackageName;
var manifestServices = _fileSystem.ManifestServices;
var remoteServices = _fileSystem.RemoteServices;
_loadPackageManifestOp = new LoadWebPackageManifestOperation(manifestServices, remoteServices, packageName, _packageVersion, packageHash, _timeout);
_loadPackageManifestOp.StartOperation();
AddChildOperation(_loadPackageManifestOp);
}
_loadPackageManifestOp.UpdateOperation();
Progress = _loadPackageManifestOp.Progress;
if (_loadPackageManifestOp.IsDone == false)
return;
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Manifest = _loadPackageManifestOp.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadPackageManifestOp.Error;
}
}
}
}
#endif

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fileFormatVersion: 2
guid: e7ba664d33c1ec54d99e426c360b4e2d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class WXFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
{
private enum ESteps
{
None,
RequestPackageVersion,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly bool _appendTimeTicks;
private readonly int _timeout;
private RequestWebPackageVersionOperation _requestWebPackageVersionOp;
private ESteps _steps = ESteps.None;
internal WXFSRequestPackageVersionOperation(WechatFileSystem fileSystem, bool appendTimeTicks, int timeout)
{
_fileSystem = fileSystem;
_appendTimeTicks = appendTimeTicks;
_timeout = timeout;
}
internal override void InternalStart()
{
_steps = ESteps.RequestPackageVersion;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageVersion)
{
if (_requestWebPackageVersionOp == null)
{
_requestWebPackageVersionOp = new RequestWebPackageVersionOperation(_fileSystem.RemoteServices, _fileSystem.PackageName, _appendTimeTicks, _timeout);
_requestWebPackageVersionOp.StartOperation();
AddChildOperation(_requestWebPackageVersionOp);
}
_requestWebPackageVersionOp.UpdateOperation();
Progress = _requestWebPackageVersionOp.Progress;
if (_requestWebPackageVersionOp.IsDone == false)
return;
if (_requestWebPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
PackageVersion = _requestWebPackageVersionOp.PackageVersion;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _requestWebPackageVersionOp.Error;
}
}
}
}
#endif

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fileFormatVersion: 2
guid: 5180674a9ce18da4b90dba6b36c1efe4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5744a1caf86e5e444945d8f83bfe65d0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
namespace YooAsset
{
internal class LoadWechatAssetBundleOperation : LoadWebAssetBundleOperation
{
protected enum ESteps
{
None,
CreateRequest,
CheckRequest,
TryAgain,
Done,
}
private readonly PackageBundle _bundle;
private readonly DownloadFileOptions _options;
private UnityWechatAssetBundleRequestOperation _unityAssetBundleRequestOp;
private int _requestCount = 0;
private float _tryAgainTimer = 0;
private int _failedTryAgain;
private ESteps _steps = ESteps.None;
internal LoadWechatAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options)
{
_bundle = bundle;
_options = options;
_failedTryAgain = options.FailedTryAgain;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
string url = GetRequestURL();
_unityAssetBundleRequestOp = new UnityWechatAssetBundleRequestOperation(_bundle, url);
_unityAssetBundleRequestOp.StartOperation();
AddChildOperation(_unityAssetBundleRequestOp);
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
_unityAssetBundleRequestOp.UpdateOperation();
Progress = _unityAssetBundleRequestOp.Progress;
DownloadProgress = _unityAssetBundleRequestOp.DownloadProgress;
DownloadedBytes = _unityAssetBundleRequestOp.DownloadedBytes;
if (_unityAssetBundleRequestOp.IsDone == false)
return;
if (_unityAssetBundleRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
Result = _unityAssetBundleRequestOp.Result;
}
else
{
if (_failedTryAgain > 0)
{
_steps = ESteps.TryAgain;
YooLogger.Warning($"Failed download : {_unityAssetBundleRequestOp.URL} Try again !");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _unityAssetBundleRequestOp.Error;
YooLogger.Error(Error);
}
}
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
_tryAgainTimer = 0f;
_failedTryAgain--;
Progress = 0f;
DownloadProgress = 0f;
DownloadedBytes = 0;
_steps = ESteps.CreateRequest;
}
}
}
/// <summary>
/// 获取网络请求地址
/// </summary>
protected string GetRequestURL()
{
// 轮流返回请求地址
_requestCount++;
if (_requestCount % 2 == 0)
return _options.FallbackURL;
else
return _options.MainURL;
}
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9ccd1061504155f44847e21683b57ec7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine.Networking;
using UnityEngine;
using WeChatWASM;
namespace YooAsset
{
internal class UnityWechatAssetBundleRequestOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private readonly PackageBundle _packageBundle;
private UnityWebRequestAsyncOperation _requestOperation;
private ESteps _steps = ESteps.None;
/// <summary>
/// 请求结果
/// </summary>
public AssetBundle Result { private set; get; }
internal UnityWechatAssetBundleRequestOperation(PackageBundle bundle, string url) : base(url)
{
_packageBundle = bundle;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CreateRequest)
{
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
return;
if (CheckRequestResult())
{
var downloadHanlder = (DownloadHandlerWXAssetBundle)_webRequest.downloadHandler;
AssetBundle assetBundle = downloadHanlder.assetBundle;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_requestURL} Download handler asset bundle object is null !";
}
else
{
_steps = ESteps.Done;
Result = assetBundle;
Status = EOperationStatus.Succeed;
//TODO 解决微信小游戏插件问题
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
DownloadProgress = 1f;
DownloadedBytes = _packageBundle.FileSize;
Progress = 1f;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeRequest();
}
}
private void CreateWebRequest()
{
_webRequest = WXAssetBundle.GetAssetBundle(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();
}
}
}
#endif

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fileFormatVersion: 2
guid: c66c1c3728b99b74fbfe1363e3e76704
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: